DESCRIPTION

PBR TREE HOUSE MODEL FOR GAMES

Hi there,

This is a very high quality tree house model. It is a low poly model however the tree object has at least 90% of all polys. You can change the tree object with another one or you may use another object instead of this tree. It's up to you. But without doing anything it's enough to take a place in your games.

This time I did not use UV maps. There are many reasons to use them or not. UV maps in this model were not enough to show the details of objects. If I used UV's for this model it would need very large image sizes and especially in NRM or DISP maps the connected objects are effected different from others individually.

Anyway this is a great model, believe me:)

  • Objects: 19
  • Polys: 22,206
  • Points: 22,243
  • Edges: 44,664

Thanks a lot!

Ufuk ShadeDancer619 Orbey

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Tree House Low-poly 3D model

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File formats
OBJ
OBJ<br />File Size: 2.32 MB
FBX
Autodesk FBX<br />Version: 7.2<br />File Size: 1.54 MB
C4D
Cinema 4D<br />Version: R14 - Renderer: Default<br />File Size: 3.25 MB
DAE
Collada<br />Version: 1.5<br />File Size: 3.56 MB
3DS
3D Studio<br />File Size: 1.1 MB
TEXTURES
Textures<br />File Size: 37.1 MB
MAX
Autodesk 3ds Max<br />Version: 2010 - Renderer: Default (Scanline)<br />File Size: 2.16 MB
Provided by designer
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
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Model is not 3D printable
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Geometry
Polygon mesh
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22206 polygons
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/ 22243 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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