DESCRIPTION

Low polygonal game ready animated model of Goblin Slave in 3D Max file version 2009.

Unreal Asset Included.
Unity Asset included.

.FBX and OBJ are included.
BIP (Character Studio) files are included.

Character has 62 animations.
I used Character Studio 3D MAX to make animations.

Model with bracers and 2 hammers has 6,531 polygons, 13,166 triangles and 6,694 vertexes.

Armor includes 2 bracers and 2 earrings. Model have hair, beard and Mustache. Each part can be removed/hided.

Rig has 59 bones.

Textures: diffuse, specular, opacity and normals maps.
TIF file format 2048X2048, 1024x1024 and 512x512
There are 3 different color textures for gnome body and hair parts.

Unreal Technical Details:

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: Yes

Lods: No

Number of characters: 2 character blueprints, 7 "skeletal meshes" including body, hair, beard, earnings, mustache, braslets.

Vertex counts of characters: 6,694 including weapons and armor.

Number of Textures: 20 diffuse, specular, opacity (in color alpha) and normals.

Texture Resolutions: 2048X2048, 1024x1024 and 512x512

Number of Materials and Material Instances: 4 Materials 9 instances.

Number of Animations: 62 animations for combat and general moves.

Animation types: "on place" animations.

Supported Development Platforms: PC / MAC / XBox1 / PS4

Platforms Tested: PC

Documentation Included: Yes

Important: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic "made by hand").

7 differnt color textures for body skin.

3 differnt color textures for hair parts.

Original 3D MAX files with rigged character in T-pose included.

Animation list:

  1. IDLE: 0 - 100 fr.,
  2. boring: 101 - 226 fr.,
  3. Disappointed: 227 - 332 fr.,
  4. Drinking: 333 - 433 fr.,
  5. Eating: 434 - 554 fr.,
  6. Explanation: 555 - 600 fr.,
  7. Looking_around: 601 - 777 fr.,
  8. Pick_object: 778 - 818 fr.,
  9. pointing_A: 819 - 879 fr.,
  10. Say_No: 880 - 930 fr.,
  11. Shrugs: 931 - 976 fr.,
  12. Talking_A: 977 - 1022 fr.,
  13. Talking_B: 1023 - 1173 fr.,
  14. warning: 1174 - 1234 fr.,
  15. waving: 1235 - 1280 fr.,
  16. yawn: 1281 - 1366 fr.,
  17. Climbing_ladder: 1371 - 1411 fr.,
  18. Crouching: 1416 - 1516 fr.,
  19. falling_down: 1521 - 1561 fr.,
  20. Jump_standing: 1566 - 1641 fr.,
  21. Swimming: 1646 - 1676 fr.,
  22. 1HCOMBATmode: 1684 - 1734 fr.,
  23. 1Hwaponsback: 1735 - 1775 fr.,
  24. 1Hwaponsready: 1776 - 1816 fr.,
  25. 1H360Jump_swing: 1817 - 1862 fr.,
  26. 1H360RightJumpSmash: 1863 - 1933 fr.,
  27. 1Hdodgebackwards: 1934 - 1969 fr.,
  28. 1HDodgeJump_Backward: 1970 - 1995 fr.,
  29. 1HDodgeJump_Left: 1996 - 2021 fr.,
  30. 1HDodgeJump_Right: 2022 - 2057 fr.,
  31. 1HHitfrom_back: 2058 - 2093 fr.,
  32. 1HHitfrom_front: 2094 - 2129 fr.,
  33. 1HHitfrom_left: 2130 - 2165 fr.,
  34. 1HHitfrom_righ: 2166 - 2201 fr.,
  35. 1HJumpSwing: 2202 - 2247 fr.,
  36. 1Hswordparryhighleft: 2248 - 2283 fr.,
  37. 1Hswordparryhighright: 2284 - 2319 fr.,
  38. 1Hswordparrylowfront: 2320 - 2355 fr.,
  39. 1Hswordswinghighleft: 2356 - 2391 fr.,
  40. 1Hswordswinghighright: 2392 - 2427 fr.,
  41. 1Hswordswinghighstraight_down: 2428 - 2463 fr.,
  42. 1Hswordswinglowleft: 2464 - 2499 fr.,
  43. 1Hswordswinglowright: 2500 - 2535 fr.,
  44. 1H_Tracking: 2536 - 2711 fr.,
  45. 1HKnockedbackward: 2712 - 2753 fr.,
  46. 1HDownback: 2754 - 2794 fr.,
  47. 1HRecoverfromknockedbackward: 2795 - 2836 fr.,
  48. 1HKnockedforward: 2837 - 2865 fr.,
  49. 1HDownforward: 2866 - 2906 fr.,
  50. 1HRecoverfromknockedforward: 2907 - 2939 fr.,
  51. 1HDiefall_backward: 2940 - 3073 fr.,
  52. 1HDiefall_forward: 3078 - 3218 fr.,
  53. 1HDieknocked_backward: 3223 - 3240 fr.,
  54. 1HDieknocked_forward: 3245 - 3262 fr.,
  55. 1HCasualwalk: 3267 - 3303 fr.,
  56. 1HCautiouswalk: 3308 - 3348 fr.,
  57. 1Hcombatrun: 3353 - 3375 fr.,
  58. 1HJumpruning: 3380 - 3420 fr.,
  59. 1H_run: 3425 - 3451 fr.,
  60. 1HStrifeleft: 3456 - 3491 fr.,
  61. 1HStriferight: 3496 - 3531 fr.,
  62. 1HWalkingback: 3536 - 3571 fr.,

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Goblin Slave Low-poly 3D model

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Native file format
MAX
Size: 46.6 MB
Renderer: Default (Scanline) | 2009 | 2009
Exchange formats
OBJ
OBJ | 2 files<br />Version: 2009<br />File Size: 93.2 MB
FBX
Autodesk FBX<br />Version: 2009<br />File Size: 46.6 MB
UASSET
UnrealEngine<br />Version: 4.18 - 4.20<br />File Size: 91.2 MB
UNITYPACKAGE
Unity 3D<br />Version: 5.1.1<br />File Size: 64.2 MB
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/ 6694 vertices
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