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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/19
Low polygonal game ready animated model of Goblin Slave in 3D Max file version 2009.
Unreal Asset Included.
Unity Asset included.
.FBX and OBJ are included.
BIP (Character Studio) files are included.
Character has 62 animations.
I used Character Studio 3D MAX to make animations.
Model with bracers and 2 hammers has 6,531 polygons, 13,166 triangles and 6,694 vertexes.
Armor includes 2 bracers and 2 earrings. Model have hair, beard and Mustache. Each part can be removed/hided.
Rig has 59 bones.
Textures: diffuse, specular, opacity and normals maps.
TIF file format 2048X2048, 1024x1024 and 512x512
There are 3 different color textures for gnome body and hair parts.
Unreal Technical Details:
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Lods: No
Number of characters: 2 character blueprints, 7 "skeletal meshes" including body, hair, beard, earnings, mustache, braslets.
Vertex counts of characters: 6,694 including weapons and armor.
Number of Textures: 20 diffuse, specular, opacity (in color alpha) and normals.
Texture Resolutions: 2048X2048, 1024x1024 and 512x512
Number of Materials and Material Instances: 4 Materials 9 instances.
Number of Animations: 62 animations for combat and general moves.
Animation types: "on place" animations.
Supported Development Platforms: PC / MAC / XBox1 / PS4
Platforms Tested: PC
Documentation Included: Yes
Important: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic "made by hand").
7 differnt color textures for body skin.
3 differnt color textures for hair parts.
Original 3D MAX files with rigged character in T-pose included.
Animation list: