
NEXT GEN AAA GIGAPACK MEDIEVAL VILLAGE CITY BUILDER PACK Low-poly 3D model
YOU SAVE $100!
This collection contains highest quality, enterable for your game character buildings and props.
You can find much more on my profile!
WHAT YOU GET:
- Next gen, AAA quality, game-ready models of medieval village buildings and props.
- Building are fully ENTERABLE on all floors for your game character.
- Perfect for game optimization and rendering.
- Inside the buildings looks neat aswell and are empty(no furniture and decorations), waiting for you to add your props.
- Pivot for models and every element is set correctly, so you dont need to worry about anything with rotation or scaling.
- Extremely easy to set up. Every mesh and map is named correctly and placed in precisely sorted folders.
- We use ONLY seamless and tileable textures so you can easily apply your own texture to get your own design and looks.
- We decided to stay with generic, basic look with no sophisticated details, because we think that you can detail it best with your own idea.
- No hidden mess inside the mesh. Every part is neat and polished.
- Based on real life references.
- Clean wireframe.
- Perfect for rpg/strategy fantasy and other medieval games.
- FBX + OBJ + 3DS formats inluded.
- No visible repetitions of texture pattern or mirror effect.
- Spectacular!
- Thanks a lot
- Man, that should cost much more. You underprice yourself. It is a huge pile of work. All models are done so well, they look truly amazing!
- Thank You! I want everyone to be able to make nice looking village :)
- wow
- :)
- Splendid
- Thank you
- Hello! Would it be possible to have a list of all included assets?
- Sure! You can find every model on our profile here and on our another profile: https://www.cgtrader.com/3d-models?author=stylisables
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- Overall very nice models. Village models differentiate with other medieval village packs for a unique style and look . Textures are tileable and easy to use. Package details 30 megapack pack includes .fbx format. Using Autodesk's FBX contents viewer there are no texture directory paths included. Using model Chut_01.fbx as example, textures are referenced as t1, t2, t3. Re-exporting model as .OBJ creates MTL file with material references t1, t2, t3. Manually adding map_Kd "texture directory name" enables textures to be rendered.