
Sektan
It's a nice model, but there's one problem, it can't be used anywhere other than in Blender. For Unreal Engine I need *.fbx with all materials, the problem is in the materials/textures. In Blender, the model has 11 textures that are displayed as one material. From Blender, it is possible to export the model as *.fbx with only one material. When importing this *.fbx into 3D Studio Max or Unreal Engine, only one material is visible and not all 11 materials. Exported *.fbx from Blender cannot be edited or used in Unreal Engine. Because not all 11 materials are visible and the whole model has only one material ID. Despite this big problem, I give a positive rating because it is a nice model.