3d model is low poly and game-ready. The 3D model is made by photogrammetry (Scanned) using the Canon 450D (200 photographs 4272x2848 raw), retopology manually was performed, also created UV Mapping, and the baking of textures.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) ~ 3.55 x 0.62 x 6.64 cm.
Polygons - 5576 /Triangles - 10092 /Vertices - 5038
The model consists only of quadrangles and triangles.
Formats:
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).
Textures game-ready (2048x2048 .PNG ) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit).
Optional Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures Specular/Glossiness one set for the whole model,4 PNG Files - 8bit).
Optional Textures baked (Additional textures baked from a high poly model), (2048x2048 .PNG ) - BaseColor, Curvature, Normal, Normal (Object), Height, Position, Thickness, Material ID, AO(Ambient occlusion).
Rendered in Blender Cycles - first 5 images.
Rendered in Marmoset Toolbag 3 - all other images.