Circuit Board

Circuit Board Low-poly 3D model

Description

3d model is low poly and game-ready. The 3D model is made by photogrammetry (Scanned) using the Canon 450D (200 photographs 4272x2848 raw), retopology manually was performed, also created UV Mapping, and the baking of textures.

Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) ~ 3.55 x 0.62 x 6.64 cm.

Polygons - 5576 /Triangles - 10092 /Vertices - 5038

The model consists only of quadrangles and triangles.

Formats:

  • .blend (Mesh + material (Principled BSDF) + Textures PBR - Roughness/Metallic) - Blender (ver. 2.93.5).
  • .max (Mesh + material (Vray 3.60.03) + Textures Specular/Glossiness) 3ds Max 2018.
  • .tbscene (Mesh + Textures PBR) - Marmoset Toolbag 3 (Ver 3.08).
  • .FBX (only mesh without materials) - exported from Blender.
  • .obj (Triangulated, only mesh without materials) - exported from Blender.
  • .glb (Triangulated, Mesh + Textures PBR (compressed in format)) - exported from Marmoset Toolbag 3.
  • .gltf ( Triangulated, Mesh + Textures PBR - .jpg ) - exported from glTF Tools Visual Studio Code.
  • .unitypackage (Triangulated, Mesh + Textures - .tga) - exported from Marmoset Toolbag 3 and FBX mesh from Blender.
  • .FBX for Unity (only mesh without materials, up = Y Up). - exported from Blender.
  • .spp (Substance Painter Project ver. 2021).

Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).

Textures game-ready (2048x2048 .PNG ) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit).

Optional Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures Specular/Glossiness one set for the whole model,4 PNG Files - 8bit).

Optional Textures baked (Additional textures baked from a high poly model), (2048x2048 .PNG ) - BaseColor, Curvature, Normal, Normal (Object), Height, Position, Thickness, Material ID, AO(Ambient occlusion).

Rendered in Blender Cycles - first 5 images.

Rendered in Marmoset Toolbag 3 - all other images.

uqskeks
uqskeks 2021-11-03 20:30:31 UTC
This board costs less than mine, but it looks fresher hahahha
Item rating
0 0
Circuit Board
$29.00
 
Royalty Free License 
Circuit Board
$29.00
 
Royalty Free License 
Response 100% in 0.2h
3D Modeling
Low-poly Modeling
Rendering
UV mapping
Texturing
PBR modeling

3D Model formats

Format limitations
Native
  • Blender 2.93.5 (.blend)10.3 MBVersion: 2.93.5Renderer: Cycles
Exchange
  • Autodesk FBX (.fbx) (2 files)748 KBVersion: unityVersion: fbx
  • OBJ no mtl (.obj, .mtl)911 KB
  • glTF (.gltf, .glb) (2 files)14.9 MBVersion: glbVersion: gltf
  • Marmoset Toolbag 3.08 (.tbscene, .tbmat)10.7 MB
  • Textures baked36.8 MBVersion: bakedVersion: PBRVersion: sp gl
  • Substance Painter 2021 (.spp, .sbsar, .spsm)156 MB
  • Unity 3D 2021 (.unitypackage, .prefab)15.4 MB
  • mat 2018 (.mat)9.85 MB
  • Autodesk 3ds Max 2018 (.max)9.85 MBVersion: 2018Renderer: V-Ray 3.60.03

3D Model details

  • Publish date2021-10-26
  • Model ID#3348367
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 5,576
  • Vertices 5,038
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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