Oculus Quest 2 VR Headset with Controllers

Oculus Quest 2 VR Headset with Controllers Low-poly 3D model

Description

Oculus Quest 2 (Now Meta Quest 2) VR Headset with controllers

All preview images rendered with Octane Render. Plus a few screenshots of the model in the viewports of Cinema 4D, Substance Painter, Element 3D, and Unreal Engine.

[Technical Information]

  • Real world scale.
    • Headset Dimensions: 22.3 cm x 21.1 cm x 31.3 cm.
  • All geometry is subdivision ready.
    • Polycount at subdiv Lv. 0: 13,502 (Base mesh).
    • Polycount at subdiv Lv. 1: 53,953 (As shown in the wireframes).
    • Polycount at subdiv Lv. 2: 215,812 (As rendered in Octane).
  • Fully unwrapped, non-overlapping UV's.
  • 8K PBR Textures.
  • Normal maps are OpenGL, invert the green channel to convert to DirectX.
  • No N-gons, Isolated Vertices, or Complex Poles.

[Files Included]

_SPP - Substance Painter project file. You can edit the PBR textures for all file formats bellow, and re-export render engine specific versions (Vray, Unreal Engine, Unity, Redshift, Corona, Arnold, and more). Screnshot attached.

_TEX - Textures exported from Substance Painter and used for all the files bellow. Textures are 4K 16bit png files (Spec/Gloss PBR). Unpack in the root folder. All files point to these textures by default. Screenshot attached.

_TEX_8K - Textures exported from Substance Painter and used for all the files bellow. Textures are 8K 16bit png files (Spec/Gloss PBR). You dont need to download the 8K textures if you dont need as much detail.

_C4D_Octane - Cinema 4D project file with Octane shaders, using the PBR Textures. This is where all the renders come from.

_ORBX - Octane Standalone Package with embeded textures. Can be unpacked as an OCS, or imported into any host program running Octane (or Standalone), using the orbx importer.

_C4D - Cinema 4D project file with Physical/Standard shaders using the PBR textures exported from Substance Painter. Screnshot attached.

_FBX - Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all PBR textures should maintain link.

_OBJ - OBJ/MTL exported from Cinema 4D. Three versions: subdiv Lv. 0 / 1 / 2. All PBR textures still applicable.

_E3D - Ready to use in Video Copilot's Element 3D, plus an After Effects project file with the model already loaded. Using the OBJ and PBR textures. You may need to re-link the model/textures upon opening it for the first time, so just point to the root folder, where you extracted the OBJ/Texture pack. Screnshot attached.

_MAX - 3ds Max project file with default shaders, using the PBR textures. May need adjustments.

Extra formats with embeded textures at 2K resolution (Metal/Rough PBR): .dae (Collada), .usdz (Pixar/Apple AR), .gltf/.glb (Khronos Group), .uasset (Unreal Engine).

All files are zipped.

If you have any questions or requests, please dont hesitate to get in touch. Also please consider leaving a like or a comment discussing the model, to let me know if there is anything i can improve.

damroe
damroe 2023-07-20 04:41:47 UTC
Amazing work
Item rating
2 0
Oculus Quest 2 VR Headset with Controllers
$23.00
 
Royalty Free License 
Oculus Quest 2 VR Headset with Controllers
$23.00
 
Royalty Free License 
Response 95% in 0.1h
3D Modeling
Lighting
Rendering
UV mapping
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3D Model formats

Format limitations
Native
  • Cinema 4D (.c4d) (2 files)1.62 MBVersion: R19Renderer: Octane 4Version: R19Renderer: Default Physical
Exchange
  • Autodesk FBX 7.5 (.fbx)866 KB
  • Collada (.dae)13.4 MB
  • OBJ (.obj, .mtl) (2 files)31.6 MB
  • glTF (.gltf, .glb)30.5 MB
  • Autodesk 3ds Max 2017 (.max)2.04 MB
  • Textures 4K484 MBVersion: 4KVersion: 8K
  • USDZ (.usdz)25.6 MB
  • Alembic (.abc)707 KB
  • Octane Render 4 (.orbx)112 MB
  • 3D Studio (.3ds)37 MB
  • Substance Painter 8.1.0 (.spp, .sbsar, .spsm)330 MB
  • Stereolithography (.stl)54.1 MB
  • UnrealEngine 2.24.3 (.uasset)29.9 MB

3D Model details

  • Publish date2022-08-18
  • Model ID#3938773
  • Animated
  • Rigged
  • VR / AR / Low-poly approved
  • PBR approved
  • Geometry Subdivision ready
  • Polygons 13,502
  • Vertices 14,830
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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