DESCRIPTION

Im offering you a highly detailed model of the new Apple Macbook Pro 16 inch dated 2021 with the M1 processor.

Model details:

  • 519000 polys / 403000 vertices
  • polygonal/arbitrary mesh
  • shaded for V-Ray with procedural shaders
  • materials are easy to understand, it is simple to replace the screen texture
  • all objects have a meaningful name, hierarchy included to rotate the screen easily from open to closed
  • only one texture needed for the screen (screen texture is included, resolution and aspect ratio match the real Macbooks screen)
  • model is present in every format twice, one opened each closed

File format details:

  • Native format: 3ds Max 2016/2019 and V-Ray 5, shaded, asset only
  • Native format: 3ds Max 2016/2019 and V-Ray 5, light for studio setup included
  • Converted format: 3ds Max 2016/2019 and Scanline (only for conversion purposes)
  • Converted format: FBX 2014/2015
  • Converted format: Cinema 4D R21
  • Converted format: OBJ, MTL

Please note, this model and all assets they come with it, are made for offline rendering and are, due to polycount and details, not suitable for Games/VR/AR/3D Printing. Contact me for file conversion and general support regarding your purchase of this model. Works with V-Ray older than version 5. You will need V-Ray 5 and Max 2019 upwards to render an image close to the representation in the previews.

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netovanniyBuyer of this model
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some minor mesh and texture issues was fixed easely blender 3.0
sa
sannsamaBuyer of this model
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groens3d
groens3dBuyer of this model
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Apple Macbook Pro 16 Inch 2021 M1 3D model

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Native file format
MAX4 files
Size: 125 MB
V-Ray 5 | 2016
V-Ray 5 | 2019
Default (Scanline) | 2016
Default (Scanline) | 2019
Exchange formats
OBJ
OBJ<br />File Size: 19.7 MB
FBX
Autodesk FBX | 2 files<br />Version: 2014<br />File Size: 50 MB
C4D
Cinema 4D<br />Version: R21 - Renderer: Default<br />File Size: 11.3 MB
TEXTURES
Textures<br />File Size: 2.29 MB
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3D Features
Animated
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Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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519000 polygons
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/ 403000 vertices
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