Macbook Air
All preview images rendered with Octane Render. Plus a few screenshots of the model in the viewports of Cinema 4D, Substance Painter, and Element 3D.
[Technical Information]
[Files Included]
_SPP - Substance Painter project file. You can edit the PBR textures for all file formats bellow, and re-export render engine specific versions (Vray, Unreal Engine, Unity, Redshift, Corona, Arnold, and more). Screnshot attached.
_TEX - Textures exported from Substance Painter and used for all the files bellow. Textures are 4K 16bit png files (Spec/Gloss and Metal/Rough PBR). Unpack in the root folder. All files point to these textures by default. Screenshot attached.
_TEX_8K - Textures exported from Substance Painter and used for all the files bellow. Textures are 8K 16bit png files (Spec/Gloss and Metal/Rough PBR). You dont need to download the 8K textures if you dont need as much detail.
_C4D_Octane - Cinema 4D project file with Octane shaders, using the PBR Textures.
_ORBX - Octane Standalone Package with embeded textures. Can be unpacked as an OCS, or imported into any host program running Octane (or Standalone), using the orbx importer.
_C4D - Cinema 4D project file with Physical/Standard shaders using the PBR textures exported from Substance Painter. Screnshot attached.
_FBX - Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all PBR textures should maintain link.
_OBJ - OBJ/MTL exported from Cinema 4D. All PBR textures still applicable.
_MAX - 3ds Max project file with default shaders, using the PBR textures. May need adjustments.
Extra formats with embeded textures at 2K resolution: .dae (Collada), .usdz (Pixar/Apple AR), .gltf/.glb (Khronos Group), .uasset (Unreal Engine).
_LEGACY - All the files from the original release (all renders come from the Octane folder here), you dont need this but im keeping it in just incase.
All files are zipped.
The 3D model can be seen in action here: https://www.youtube.com/watch?v=qN3wQ9JouSw
If you have any questions or requests, please dont hesitate to get in touch. Also please consider leaving a like or a comment discussing the model, letting me know if there is anything i can improve.
Revision history: