DESCRIPTION

The Game Boy is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. An estimated 118.69 million units of the Game Boy and its successor, the Game Boy Color, have been sold worldwide,making it the fourth best-selling video game console of all time. It is one of the most recognizable devices from the 1990s, becoming a cultural icon in the years following its release. The Game Boy was designed by Nintendo's chief engineer Gunpei Yokoi and its Nintendo R&D1 team. The original internal code name for the Game Boy is Dot Matrix Game.

This model is made in Blender v.3.3.7 in units of measurement - mm ! Model scale - 1:1.

The model was made by the hard surface modeling method. Created simple materials.

The model consists of 35 parts: gameboy (29 parts: main body, battery cover, glass screen lens, buttons, connectors, separately logo and etc) and cartridge (6 parts: main body, small parts and etc).

The model is not optimized for 3D printing.

The model is presented in several versions (only for the .blend extension): the base model is optimized for Cycles and separately for Eevee.

Models are further divided into two categories: without the company logo and with it. Separately, the model can be presented in two forms: OFF and ON mode ( manually adjustable by changing the materials for the display, displaying the position of the on/off switch, diode on/off, displaying the cartridge).

You can use materials to change the 4K display texture of the working display.

Rendering done in Blender Cycles. The original .blend version of the model is not triangulated.

Converted .fbx, .max, .obj files are triangulated.

And materials from Blender are transferred as is and need to be edited and adjusted anew, and some must be created anew for one or another render!

Blender statistics (All scene - ON Mode):

Vertices - 516,134

Edges - 994,910

Faces - 478,907

Triangles - 1,021,177

Blender statistics (GameBoy - ON Mode):

Vertices - 340,718

Edges - 650,918

Faces - 310,284

Triangles - 674,835

Blender statistics (Cartridge):

Vertices - 175,416

Edges - 343,992

Faces - 168,623

Triangles - 346,342

Triangulated version .blend:

Blender statistics (All scene - ON Mode):

Vertices - 516,134

Edges - 1,537,179

Faces - 1,021,176

Triangles - 1,021,176

Blender statistics (GameBoy - ON Mode):

Vertices - 340,718

Edges - 1,015,469

Faces - 674,835

Triangles - 674,835

Blender statistics (Cartridge):

Vertices - 175,416

Edges - 521,710

Faces - 346,341

Triangles - 346,341

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Game Boy Classic DMG-01 3D model

Royalty Free License (no AI)
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Native file format
BLEND6 files
Size: 549 MB
Cycles | 3.3.7
Cycles | 3.3.7
Eevee | 3.3.7
Eevee | 3.3.7
Cycles | 3.3.7
Cycles | 3.3.7
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 33.9 MB
FBX
Autodesk FBX | 2 files<br />File Size: 84.3 MB
MAX
Autodesk 3ds Max | 2 files<br />Version: 2016 - Renderer: Default (Scanline)<br />Version: 2016 - Renderer: Default (Scanline)<br />File Size: 248 MB
PSD
Adobe Photoshop<br />File Size: 947 KB
PNG
PNG<br />File Size: 947 KB
OTHER
Other<br />File Size: 37.8 MB
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Low-poly
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478907 polygons
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/ 516134 vertices
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