Originally created with 3ds Max 2016 One .max file with Renderer: Default (Scanline) Total 4 objects in the scene Unit system is set to metric. Real-world scale All textures are square 3 textures, which vary in resolution from 291x291 px to 2048x2048 px All materials are merged into one Multi/Sub-Object, and employs 10 All objects are made by Smoothing Groups Model tested in Unity