DESCRIPTION

Lowpoly PBR realistic 3D model of a 60s vacuum tube radio, suitable for renders, games and real time applications.

Characteristics:

  • Simple geometry, most details are done with texturing.
  • Compatible with subdivision (mesh smoothing) without changing its original format.
  • Radio stations dial on the left side.
  • Entirely UV-mapped, with fully unwrapped UVs (non-overlapping UVs).
  • Objects and materials are descriptively and uniquely named.
  • Originally created with Maya LT, textured with Substance Painter.

Included formats:

  • Unreal Engine (uasset), compatible with versions from 4.24 and newer, including 5.
  • Blender 3.3.1.
  • Marmoset Toolbag 3.07 Scene Bundle.
  • Fbx, obj and dae (Collada) - Exchange formats (require adding the textures manually after you import them in your 3D editor).

Geometry:

  • Sealed geometry (no openings where backfaces would be visible).
  • The 4 feet and the radio are separated sealed geometries, belonging to the same object.
  • All objects are compatible with subdivision (mesh smoothing) without changing their original formats.
  • Total poly count is 1946 polys (quads and tris) and 1930 vertices.
  • This model consists of 3 objects: Dial (629 polys), Knob (335 polys) and Radio (982 polys).
  • Unreal format (uasset) consists of 3832 tris (Unreal supports triangles only).

Materials and textures:

  • Only one material: MatRadio.
  • All textures are 4096 x 4096 pixels (4K textures).
  • Blender and Marmoset formats use relative texture paths.
  • PBR textures set: color (with alpha channel), directx normal map, openGL normal map, height, metalness, ambient occlusion, roughness, opacity and ORM (composite ambient occlusion (R) + roughness (G) + metalness (B)).
  • Unreal format uses 3 PBR textures: color (with alpha channel), directx normal map and ORM.
  • Blender format uses 5 PBR textures: color (with alpha channel), height, ambient occlusion, metalness and roughness.
  • Marmoset format uses 3 PBR textures: color (with alpha channel), opengl normal map and ORM.
  • Exchange formats (obj, fbx, dae): no embeded textures, so you can import them from the PBR set, in accordance to the requirements of the 3D editor you use.

Units and measurement:

  • Real world scale.
  • Unit system is metric (centimeters).
  • Full model dimensions: 32.0 cm (width) x 19.0 cm (height) x 25.9 cm (deep).

Additional notes:

  • Preview images are rendered in Marmoset 3, unless otherwise informed.
  • Blender images with Eevee renderer were captured directly from the Shading panel, on a 4K screen.
  • Fbx and obj formats were exported by Maya LT. Collada (dae) format was exported by Blender.

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Retro Radio Low-poly 3D model

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File formats
OBJ
OBJ<br />File Size: 65.5 KB
TEXTURES
Textures<br />File Size: 46.2 MB
PNG
PNG | 3 files<br />File Size: 83.6 MB
UASSET
UnrealEngine<br />Version: 4.24<br />File Size: 37.2 MB
TBSCENE
Marmoset Toolbag<br />Version: 3.07<br />File Size: 24.7 MB
FBX
Autodesk FBX | 2 files<br />Version: 2013<br />File Size: 24.8 MB
OTHER
Other<br />File Size: 3.73 MB
DAE
Collada<br />File Size: 96.8 KB
BLEND
Blender<br />Version: 3.3.1 - Renderer: Eevee <br />File Size: 12.8 MB
Verified by CGTrader
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
Information and details shared directly by the model's designer.
3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Subdivision ready
A polygon model designed to smooth cleanly when subdivision is applied.
1946 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 1930 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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