Recent updates / fixes:
Fix 2021.07.21. (ma, mb formats)
1. /Fixed rig controls not being keyable/
2. /Fixed face rig not deforming properly when not in bindpose/
Maya 2017 (both mb, ma), FBX, OBJ, Unity package, PNG textures
The Maya files contain the rigged mesh with a fully set up control rig, ready for animation. Details below in Control rig information. The FBX format contains the rigged mesh only. The OBJ format contains the mesh, mtl and texture files. The Unity package contains a prefab of the rigged model with Unity standard shaders set up. The textures files were made with PBR metallic/rough workflow, with the following maps available: BaseColor, Roughness, Metallic, Normal, Opacity. The normal map format is DirectX. According to the mesh sizes, the texture sizes are 512x512/1024x1024/2048x2048.
Model is in A-pose. All mesh pieces are UV unwrapped. Normal maps were exported from high poly meshes. All nodes are named clearly. Model scale is real-world, units in Maya are centimeters. The model's total height is 185 cm. It has a full oral setup with teeth and tongue. The maya file does not have a shader network set up, only has basic colors with Lambert material applied. Preview images were rendered with Arnold (MtoA 126.96.36.199)
Control Rig Description:
The model is rigged in A-pose, legs are not parallel. The control rig has IK leg setup. The arms have shoulder rotation, and an IK/FK setup controlled with a visible switch. The spine has both FK and IK controls, second one working with a spline curve. Finger and feet movement is controlled by set driven keys. The rig contains a basic facial rig with a face GUI setup, using blendshapes and set driven keys. The rig contains a reset switch to jump back to bindpose. All pieces of the mesh are skinned to the skeleton joints.