
Woman - Perfect Female Body - Very High Detail Sculpt 3D model
~ REGULAR PRICE $159 - REDUCED FOR A SHORT TIME! ~
Ultra High Detailed Woman Model - No Textures
--SUPERIOR DETAIL-- One of the highest detailed full human models available, this complete female character involved months of work and has been sculpted to down to the smallest skin details over her complete body in Zbrush. With a total of 41.7 million polygons (36.8M for the body alone) there is enough detail for use as a digital actor for film, high-end game content, high resolution posters, etc. Why not buy a scan instead? The problem with scans, even the cleaned up ones, is that the level of detail on a full human body is spread across the whole model and results in poor resolution head, hands, feet etc. I haven't found any full-body scan of anything close to this level of detail. In addition scans usually don't have very clean and well thought through topology.
--PERFECT TOPOLOGY-- This human is a great base for any female character as she has optimal topology for her face, matching loops on the lips for 'Sticky Lips', full mouth interior and a forearm twist to avoid losing volume with the twist of the wrist. The resolution of the mesh and the UVs across the character have also been carefully planned to make higher levels of detail in the areas where it's needed: head, hands & feet, required for close angles.
--CLEAN UVs-- The meshes all share 1 UDIM with a non-overlapping layout of the UVs. The layout is very clean and has low distortion with as few parts as possible for easy texture painting with less seams. Seams are well hidden in the least visable areas.
--CUSTOMIZATION / PERSONALIZATION-- Provided for your convenience: 3 different rigging poses: T, relaxed T, A poses. 3 different body shapes: Sporty (default), Skinny, Normal. (Both body and heads are all different)
--WHAT DO I GET?-- •.ZTL / Zbrush high resolution model file (x7 subdivisions) •.FBX high resolution model file (x7 subdivisions) (for importing and rebuilding the levels in Mudbox, Mari or other sculpting software with the 'rebuild subdivision levels' option) •.Ma / Maya file with blendshapes for poses and body shape •.FBX file file with blendshapes for poses and body shape (.rar file) •OBJs of all the fully body blendshapes (at level 0 for dropping into Zbrush and changing the base form). The main file is the Zbrush file (also included as FBX file), this contains the high resolution sculpted woman and mouth interior. You can change this as desired to fit the character you want and then export out your meshes and displacement maps. However you can also replace the lowest level mesh with any of the provided meshes to get the body shape or pose you'd prefer to work with.
--WHAT DON'T I GET-- This pack does NOT include textures, lights, rig, or render setup. You get what you see in the above images.
--DISPLAYED IMAGES-- All images presented above are screen grabs from Zbrush or Maya.
--GENERAL INFO-- UVs are cleanly unwrapped into 1 UDIM No third-party tools or software are needed. This model is at world scale. Units are in cm. Character is 176 cm tall. Objects are grouped neatly and named accordingly. The maya file has shaders assigned for Arnold. Maya version used: 2018.3 Zbrush versions: 2019 & 2018 provided
- cool
- hard work
- Good work.
- Cheers BeeModel!!
- thanks Bee!
- thanks Bee!
- Thanks guys! I really appreciate it!
- Very good work but in my opinion the details are slightly exaggerated. Human skin is porous but not as much detail as you presented. The skin detail on the face for example looks like in zoom x 3 - to much I guess and I won't call it perfect. The same is all over the chest and some other body parts where normally the skin should be like a silk or velvet. Thighs and calves should also be smooth. You should improve the teeth - this is a woman of this age not a prehistoric Lucy ;) Don't get me wrong, you're done fantastic job but the improper details can destroy even the best work. I wish to see this work in the right proportion of the details then there will be a real masterpiece !
- Hi Sentiel, thanks for you feedback, I do understand what you mean, however I think this is due to the shader not the details themselves. Here all the images are rendered with a hard grey shader from Zbrush. This acts like a solid surface, like rock or similar that doesn't allow any light to enter the surface, bounce around and exit again, the result is that all the details are much more visible. If I render this same model with a skin shader that allow the light to scatter within the surface it looks much softer and all these pores in the skin become much more subtle and dont look nearly so deep. I chose to render it with this hard shader to better show the details to the customers, but you have a point, I really should render some with a skin shader (sss) to show how it would look too. Thanks again!
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- There are some very very low poly variants for download and the 2 GB .fbx version, which I cannot open, unfortunately. I wanted to ask for a conversion, but the tool tells me I already asked for one, which I didn´t. I still hope, the artist will answer me on my message, since I waited for only 24 hours so far. A simple stl would be awesome. Bests. Update: the Artist answered me very kindly, so I removed my negative rating.
- Great job and very thorough modeling.
- Really impressive work, also a very kind and helpful contact! 100% recommendable!
- Amazing amount of detail. Great model!