This model was created based on paintings of an actual Renaissane princess (Isabel of Portugal).
Works perfectly even for close-ups. Most textures are 4096 x 4096.
The hair was done using Xgen. The curves used for the grooming are included, so you can use them to remake the groom in either Xgen itself or in another software. The hair with the grooming I made was converted to a mesh, so you can shade it and render it in any software.
Grooming contains everything from the hair itself, the braids and peach fuzz on her face.
The velvet shader was built using a Redshift fresnel node with a velvet texture. The Maya scene contains the Redshift material with the same shader settings and maps I used, but it is not that difficult to shade velvet in another software. (You can google 'how to shade velvet' and find several tutorials).
The full scene contains The princess dress, her full face with hair, The canvas, the painter animation with cloth sim and the Pallace environment.
I also left the geo I used as a projection to light the scene. If you want to light the scene with, say, a beautiful field outside, you can add a HDRI of a field to the geo and maybe move the UVs a little until it lines up with the horizon.
PS: Some of the textures you see in the previews are not included (i.e wooden floor) because they are not mine.