Ninja Onna Light Version

Ninja Onna Light Version Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

Light means rigged but not animated character in 3D MAX 2009. There are no Character Studio BIP animation clips in the pack as well. But animated FBX file is included. OBJ are included.

Unity Asset included.

This character is combination of ranged and melee unit.

Model with all clothes and weapons: 12,386 polygons, 24,219 triangles and 13,074 vertexes.

List of character parts which cam be show and hided independently: Head, Hands, Clothes, Bandage, Climbing Claws, Belt, Hood, Sandals, Surrikens Bug, 2 Short Swords (Ko), 4 Kamas, 2 Blowguns, 9 Blowgun's Darts, Throwing Star (Surriken)

Rig has 63 bones.

Textures: diffuse, specular, opacity and normals maps. TIF file format 4096x4096, 2048X2048, 256x256

Character has 108 animations.

Animation list

general:

  1. S_IDLE: 0 - 100.,
  2. S_arm_kick_right: 101 - 126.,
  3. S_boring: 127 - 252.,
  4. S_Bowing: 253 - 303.,
  5. S_Drinking: 304 - 359.,
  6. S_Eating: 360 - 480.,
  7. S_Explanation: 481 - 526.,
  8. S_Jump_standing: 527 - 602.,
  9. S_looking_around: 603 - 779.,
  10. S_Pick_object: 780 - 820.,
  11. S_pointing_A: 821 - 881.,
  12. S_Say_No: 882 - 932.,
  13. S_Shrugs: 933 - 978.,
  14. S_sit_down: 979 - 1004.,
  15. S_Sitting: 1005 - 1055.,
  16. S_Came_up: 1056 - 1082.,
  17. S_Talking: 1083 - 1128.,
  18. S_Talking_B: 1129 - 1265.,
  19. S_Use_object: 1266 - 1306.,
  20. S_warning: 1307 - 1367.,
  21. S_waving: 1368 - 1413.,
  22. S_making_item: 1418 - 1448.,
  23. M_Climbing_abyss_idle: 1453 - 1528.,
  24. M_Climbing_abyss_left: 1533 - 1558.,
  25. M_Climbing_abyss_right: 1563 - 1588.,
  26. M_Climbing_ladder_down: 1593 - 1633.,
  27. M_Climbing_ladder_up: 1638 - 1678.,
  28. M_Climbing_rope: 1683 - 1713.,
  29. M_Climbing_wall: 1718 - 1748.,
  30. M_falling_down: 1753 - 1793.,
  31. M_Jump_runing: 1798 - 1838.,
  32. M_run: 1843 - 1869.,
  33. M_Swimming: 1874 - 1904.,
  34. M_walk: 1910 - 1945., combat general:
  35. S_COMBAT_mode: 1950 - 2000.,
  36. S_Dodge_Jump_Backward: 2001 - 2026.,
  37. S_Knocked_backward: 2027 - 2068.,
  38. S_Down_back: 2069 - 2109.,
  39. S_Recover_from_knocked_backward: 2110 - 2150.,
  40. S_Knocked_forward: 2151 - 2192.,
  41. S_Down_forward: 2193 - 2233.,
  42. S_Recover_from_knocked_forward: 2234 - 2274.,
  43. S_duck_below_high_swing: 2275 - 2310.,
  44. S_Hit_from_back: 2311 - 2346.,
  45. S_Hit_from_front: 2347 - 2382.,
  46. S_Throwing Suriken: 2383 - 2418.,
  47. S_Die_fall_backward: 2423 - 2556.,
  48. S_Die_fall_forward: 2561 - 2701.,
  49. S_Die_knocked_backward: 2706 - 2723.,
  50. S_Die_knocked_forward: 2728 - 2745.,
  51. M_Backflip: 2750 - 2785.,
  52. M_Cautious_walk: 2790 - 2830.,
  53. M_combat_run: 2835 - 2857.,
  54. M_Dodge_Jump_Left_2X: 2862 - 2887.,
  55. M_Dodge_Jump_Right_2X: 2892 - 2917.,
  56. M_Roll_back: 2922 - 2952.,
  57. M_Roll_forward: 2957 - 2987.,
  58. M_Roll_left: 2992 - 3022.,
  59. M_Roll_right: 3027 - 3057.,
  60. M_Sneaking: 3062 - 3112.,
  61. M_strafe_run_left: 3117 - 3143.,
  62. M_strafe_run_right: 3148 - 3174.,
  63. M_strife_left: 3179 - 3215.,
  64. M_strife_right: 3220 - 3256.,
  65. M_Walking_back: 3261 - 3297., kamas:
  66. S_2W_weapons_back: 3302 - 3342.,
  67. S_2W_weapons_ready: 3343 - 3378.,
  68. S_2W_windmill_bow_01: 3379 - 3429.,
  69. S_2W_Smash Frenzy_on_place: 3430 - 3585.,
  70. S_2W_scissors_bow: 3586 - 3621.,
  71. S_2W_R_swing_right: 3622 - 3657.,
  72. S_2W_R_swing_left: 3658 - 3693.,
  73. S_2W_R_parry_front: 3694 - 3729.,
  74. S_2W_L_swing_right: 3730 - 3765.,
  75. S_2W_L_swing_left: 3766 - 3801.,
  76. S_2W_L_parry_mid_front: 3802 - 3837.,
  77. S_2W_Block_to: 3838 - 3855.,
  78. S_1H_Block_keeping: 3856 - 3906.,
  79. S_2W_Block_from: 3907 - 3917.,
  80. M_2W_walk_R_swing_right: 3922 - 3957.,
  81. M_2W_walk_R_swing_left: 3958 - 3993.,
  82. M_2W_walk_L_swing_right: 3994 - 4029.,
  83. M_2W_walk_L_swing_left: 4030 - 4065., ko:
  84. S_1H_PutWeapon_Back: 4070 - 4110.,
  85. S_1H_TookWeaponOut: 4111 - 4151.,
  86. S_1H_5X_Combo: 4152 - 4247.,
  87. S_1H_360_Jump_swing: 4248 - 4293.,
  88. S_1H_Block_to: 4294 - 4304.,
  89. S_1H_Block_keeping: 4305 - 4355.,
  90. S_1H_Block_from: 4356 - 4371.,
  91. S_1H_sword_parry_high_left: 4372 - 4407.,
  92. S_1H_sword_parry_low_front: 4408 - 4443.,
  93. S_1H_sword_swing_high_straight_down: 4444 - 4479.,
  94. S_1H_sword_swing_left: 4480 - 4515.,
  95. S_1H_sword_swing_right: 4516 - 4551.,
  96. S_1H_sword_thrust: 4552 - 4587.,
  97. M_1H_walk_left_swing: 4592 - 4627.,
  98. M_1H_walk_right_swing: 4628 - 4663.,
  99. M_1H_walk_trust: 4664 - 4699., blowgun:
  100. S_BG_weapon_back: 4704 - 4749.,
  101. S_BG_weapon_out: 4750 - 4795.,
  102. S_BG_Combat: 4796 - 4846.,
  103. S_BG_blow: 4847 - 4862.,
  104. S_BG_reload: 4863 - 4923.,
  105. S_BG_turn_LeftRigh: 4928 - 5048.,
  106. S_BG_turn_UpDown: 5053 - 5113.,
  107. M_BG_Combat_walk: 5118 - 5158.,
  108. M_BG_Combat_walking_back: 5159 - 5195.,
Item rating
0 0
Ninja Onna Light Version
$40.00
 
Royalty Free License 
Ninja Onna Light Version
$40.00
 
Royalty Free License 
Response 87% in 0.5h
3D Modeling
Low-poly Modeling
Lighting
Rendering
Rigging
Skinning
UV mapping
Texturing

3D Model formats

Format limitations
Native
  • Autodesk 3ds Max 2009 (.max)137 MBVersion: 2009Renderer: Default (Scanline) 2009
Exchange
  • Autodesk FBX (.fbx)137 MB
  • OBJ (.obj, .mtl) (2 files)274 MB
  • Unity 3D 5.1.1 (.unitypackage, .prefab)177 MB

3D Model details

  • Publish date2016-12-14
  • Model ID#671061
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly approved
  • PBR
  • Geometry Polygon mesh
  • Polygons 12,386
  • Vertices 13,074
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
Help
Chat