Key features:
Polycount:
Naked, without hairstyle:
Hairstyle:
SK_SORA_1
The Character does not have LOD system.
Rig: This Character rig is based on UE5 Mannequin skeleton. The rig is made in Maya without plugins and does not have controls. Additional bones that are added to Epic Skeleton:
https://docs.google.com/document/d/1OMekIJXr1U48xNrB3fOt1QFqq6XClrcWD4Q-54n1jYE/edit?tab=t.0
Character's Rig has been tested with AdvancedLocomotionSystemV and Game Animaton Sample.Physics on the Unreal Engine demo map is included for retarget animations. Please, to avoid mesh overlapping on the map - simulate it.With additional bones you can apply physics to different parts. I recommend to use KawaiiPhysics plugin.
Blendshapes:52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.Can be used for LiveLinkFace, Live Stream facial animations, VTuber Avatar, FaceWare, VRchat, etc.Includes special blendshapes to adjust ears, nails and hair length.
Modularity:The model is completely modular. To avoid body intersection through clothes the body is sliced into pieces, so pieces that are hidden under the clothes must be turned off.Clothes can be taken off completely, and full-body is included. Adult parts are not modeled.2 hairstales and 2 bangs, many variations to combine.
Material Instances are included to change the colors easily.Material ID for:
4K Textures:BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, MatID, Emissive, Opacity9 Texture Set: Body, Head, Mouth, Feathers, Hair, Eyes, Clothes, Underwear, Weapon
Unreal Engine Project:
If you have any questions, please contact me using the messaging system on CGTrader, or with email: darasol3d@gmail.com