3d lowpoly rigged model of a female worker / construction worker / technician, suitable for training softwares, AR and VR projects, games.
This model is available as part of a bundle deal here:
Recent updates / fixes:
Update 2023.07.20. Added asset for Unreal Engine 5
Update 2023.01.20. Added Blender format
Fix 2021.07.21. (ma, mb formats) - / Fixed rig controls not being keyable /
Unreal Engine 5 assets, Unity package, Maya 2017 (both mb, ma), Blender 3.3, FBX, OBJ, PNG textures
Observe: Only the Maya file has facial blendhsapes, and this setup does not work in Unity or Unreal Engine at the moment!
The Maya files contain the rigged mesh with a fully set up control rig, ready for animation. Details below in Control rig information.
The Unreal Engine 5 asset package contains the rigged model with Unreal shaders set up, also contains idle, walk and run animations that were retargeted from the UE Quinn manequin. Observe: To use the asset in Unreal Engine, extract the zip file into your project's Content folder. Make sure you have the Eve folder inside your project Content folder before you launch UE, otherwise the file dependencies can get messed up, and skeleton/material attributes don't get applied properly in your project. If you have issues with textures or skeleton missing despite having them on your content drawer, you need to redirect the file paths or apply all attributes manually.
The Unity package contains a prefab of the rigged model with Unity standard shaders set up.
The Blender file contains the mesh with fully set up control rig (created with human meta rig and Rigify).
The FBX format contains the rigged mesh only.
The OBJ format contains the mesh, mtl and texture files.
The textures were made with PBR metallic/rough workflow, with the following maps available: BaseColor, Roughness, Metallic, Normal, Opacity. The normal map format is DirectX. According to the mesh sizes, the texture sizes are 512x512/1024x1024/2048x2048.
Model is in A-pose. All mesh pieces are UV unwrapped. Normal maps were exported from high poly meshes. All nodes are named clearly. Model scale is real-world, units in Maya are centimeters. The model's total height is 185 cm. It has a full oral setup with teeth and tongue. The maya file does not have a shader network set up, only has basic colors with Lambert material applied. Preview images were rendered with Arnold (MtoA 184.108.40.206)
Maya Control Rig Description:
The model is rigged in A-pose, legs are not parallel. The control rig has IK leg setup. The arms have shoulder rotation, and an IK/FK setup controlled with a visible switch. The spine has both FK and IK controls, second one working with a spline curve. Finger and feet movement is controlled by set driven keys. The rig contains a basic facial rig with a face GUI setup, using blendshapes and set driven keys. The rig contains a reset switch to jump back to bindpose. All pieces of the mesh are skinned to the skeleton joints.
Blender Control Rig Description:
The model is rigged in A-pose, legs are not parallel. The rig is based on Blender's human meta rig, the controls are created with Rigify.
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