DESCRIPTION

3d lowpoly rigged model of a female worker / construction worker / technician, suitable for training softwares, AR and VR projects, games.

This model is available as part of a bundle deal here:

https://www.cgtrader.com/3d-model-collections/construction-worker-bundle-deal

Recent updates / fixes:

Fix 2023.12.07. uasset files fix for Unreal Engine version 5.3.2

Update 2023.07.20. Added asset for Unreal Engine 5

Update 2023.01.20. Added Blender format

Fix 2021.07.21. (ma, mb formats) - / Fixed rig controls not being keyable /

File Formats:

Unreal Engine 5 assets, Unity package, Maya 2017 (both mb, ma), Blender 3.3, FBX, OBJ, PNG textures

Format informations:

Observe: Only the Maya file has facial blendhsapes, and this setup does not work in Unity or Unreal Engine at the moment!

The Maya files contain the rigged mesh with a fully set up control rig, ready for animation. Details below in Control rig information.

The Unreal Engine 5 asset package contains the rigged model with Unreal shaders set up, also contains idle, walk and run animations that were retargeted from the UE Quinn manequin. Observe: To use the asset in Unreal Engine, you have to do this in the exact order:

  1. Create a project in Unreal Engine (If you have one already, make sure it is placed in the default Unreal Engine project space.)
  2. Close Unreal Engine
  3. Extract the zip file into your project's Content folder, not inside Unreal, but in your file browser. Make sure you have the Eve folder inside your project Content folder before you launch UE, otherwise the file dependencies can get messed up, and skeleton/material attributes don't get applied properly in your project. If you have issues with textures or skeleton missing despite having them on your content drawer, you need to redirect the file paths or apply all attributes manually.
  4. Once you open Unreal Engine again, you can now move the Eve folder around or migrate it to another project as long as it's another local project on your device. Any time you want to move the Eve folder to a different device, you need to make sure you follow these steps to avoid breaking file dependencies.

Additional info for Unreal Engine: In case you would like to add/download more animations to the character, there is an IK retargeter included that is compatible with the Unreal Engine female mannequin. All animations that were made for this model are compatible with Eve. If you need any help with this process, feel free to contact me.

The Unity package contains a prefab of the rigged model with Unity standard shaders set up.

The Blender file contains the mesh with fully set up control rig (created with human meta rig and Rigify).

The FBX format contains the rigged mesh only.

The OBJ format contains the mesh, mtl and texture files.

The textures were made with PBR metallic/rough workflow, with the following maps available: BaseColor, Roughness, Metallic, Normal, Opacity. The normal map format is DirectX. According to the mesh sizes, the texture sizes are 512x512/1024x1024/2048x2048.

Model information:

Model is in A-pose.All mesh pieces are UV unwrapped.Normal maps were exported from high poly meshes.All nodes are named clearly.Model scale is real-world, units in Maya are centimeters.The model's total height is 185 cm.It has a full oral setup with teeth and tongue.The maya file does not have a shader network set up, only has basic colors with Lambert material applied.Preview images were rendered with Arnold (MtoA 3.2.0.2)

Maya Control Rig Description:

The model is rigged in A-pose, legs are not parallel. The control rig has IK leg setup. The arms have shoulder rotation, and an IK/FK setup controlled with a visible switch. The spine has both FK and IK controls, second one working with a spline curve.Finger and feet movement is controlled by set driven keys.The rig contains a basic facial rig with a face GUI setup, using blendshapes and set driven keys.The rig contains a reset switch to jump back to bindpose.All pieces of the mesh are skinned to the skeleton joints.

Blender Control Rig Description:

The model is rigged in A-pose, legs are not parallel. The rig is based on Blender's human meta rig, the controls are created with Rigify.

FAQ:

  • Why doesn't the model have materials or shaders applied in the Maya file?

- Materials are not applied by default, because Maya uses local directories for textures. You can either use the basic lambert material that is applied to the model, and simply attach the basic color textures to it from the texture folder (basic color files are tagged with BAS among textures), or you can set up a proper shader network with all textures map,(preferably AiStandard), if you wish to do that, here you can find a quick guide how to set up a shader network which is meant for Arnold renderer: https://substance3d.adobe.com/tutorials/courses/Substance-guide-to-Rendering-in-Arnold

  • Can I use this model for Mixamo?

- Absolutely, in that case, use the FBX file that has no skeleton included, upload it to Mixamo, and you can start autorigging. The FBX file with skeleton does not work with Mixamo.

  • Can I use the Maya formats in other 3d editing softwares, such as 3ds Max?

- No, unfortunately the control rig is a complex structure that has Maya-specific features and functions. If you wish to use this model in other 3d editing softwares, you have to use the FBX format, which does not include a control rig.

  • I still have questions, or something does not work as I expected...

- No problem! Feel free to contact me, I usually answer within 2-3 hours. I am glad to help with utilizing the models in all possible ways, and I'm always open to improving them according to customer needs. I maintain my models, add new formats if needed and fix errors that customers may encounter.

If you purchase this model, and you are satisfied with its quality, please take a little of your time to make a review of it, like, or post a comment. Thank you!

REVIEWS & COMMENTS

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colonelduck
colonelduckBuyer of this model
This user has purchased this specific model
Great Rig
da
danislBuyer of this model
This user has purchased this specific model
I'm impressed by the high-quality model offered at an affordable price. The seller went above and beyond to ensure the rig worked seamlessly with the software I was using—Unreal Engine, despite it being originally designed for Unity. In summary: The model is amazing, and the seller's communication was excellent. It also integrates perfectly with Unreal Engine 5. Based on this positive experience, I am strongly considering purchasing more models from the same seller.
xi
xinuxanoBuyer of this model
This user has purchased this specific model
Gryffin not only is he a great professional but he is also a very kind and patient person. He helped me a lot with some export problems to Mixamo. Without him I would not have been able to finish my project. The models are great! Thanks.
ca
castroecostaBuyer of this model
This user has purchased this specific model
Great model! Very lightweight but with the necessary detail for what I needed: a rendering for an academic research project, in which inclusivity was required. For now, I'm only using the FBX, but I'm planning to use it later in a Unity project. A special mention for the fabulous support provided by the seller after download. Thanks!
an
andre-gouveaBuyer of this model
This user has purchased this specific model
Very good asset, I used in unity after download.
hy
hyo114924Community member
This user is part of the CGTrader community
good
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Working Women - Eve Low-poly 3D model

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Native file format
BLEND
Size: 27.4 MB
3.3
Exchange formats
OBJ
OBJ<br />File Size: 10.4 MB
FBX
Autodesk FBX | 3 files<br />Version: 20162017<br />File Size: 12.6 MB
MA
Autodesk Maya | 2 files<br />Version: 2017<br />File Size: 1.58 MB
GLTF
glTF<br />File Size: 11.4 MB
TEXTURES
Textures<br />File Size: 26.4 MB
PNG
PNG | 2 files<br />File Size: 36.8 MB
UNITYPACKAGE
Unity 3D<br />File Size: 64.9 MB
UASSET
UnrealEngine<br />Version: 5.3.2<br />File Size: 30.4 MB
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Power of 2 texture sizes
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3D Features
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PBR
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11198 polygons
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/ 11187 vertices
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