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Rendered in Marmoset Toolbag.All materials and textures are included.The textures of the model are applied with UV Unwrap.Normal map was baked from a high poly model.Including 3dsmax and Blender, OBJ and FBX, Unity and UnrealEngine files.
Units used: cm, model is 187cm tall.
23605 polygons43708 triangles24986 vertices
Maps:
head_diffuse.tga, head_gloss.tga, head_normal.tga, head_roughness.tga, head_specular.tga, head_translucency.tga (1024x1024)
body_diffuse.tga, body_gloss.tga, body_normal.tga, body_roughness.tga, body_specular.tga, body_translucency.tga (1024x1024)
hair_alpha.tga, hair_diffuse.tga, hair_normal.tga, hair_specular.tga (2048x2048)
pant_AO.tga, pant_Diffuse_Green.tga, pant_Diffuse_Green_Camo.tga, pant_Diffuse_Grey.tga, pant_Diffuse_Grey_Camo.tga, pant_Diffuse_Sand.tga, pant_Diffuse_Sand_Camo.tga, pant_Gloss.tga, pant_Metallic.tga, pant_Normal.tga, pant_Roughness.tga, pant_Specular.tga (4096x4096)
details_AO.tga, details_BaseColor.tga, details_BaseColor_Black.tga, details_BaseColor_Sand.tga, details_Diffuse.tga, details_Diffuse_Black.tga, details_Diffuse_Sand.tga, details_Gloss.tga, details_Metallic.tga, details_Normal.tga, details_Roughness.tga, details_Specular.tga (4096x4096)
armor_AO.tga, armor_BaseColor.tga, armor_BaseColor_Green.tga, armor_BaseColor_Grey.tga, armor_BaseColor_Sand.tga, armor_BaseColor_Sand_Black.tga, armor_Gloss.tga, armor_Metallic.tga, armor_Normal.tga, armor_Roughness.tga, armor_Roughness.tga, armor_Specular.tga (4096x4096)