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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Game-Ready PBR low-poly model of a female soldier.
Rendered in Marmoset Toolbag.All materials and textures are included.The textures of the model are applied with UV Unwrap.Normal map was baked from a high poly model.
Units used: cm, model is 187cm tall.
Including 3dsmax and Blender, OBJ and FBX, Unity and UnrealEngine files.
26470 polygons45128 triangles25617 vertices
Maps:
head_diffuse.tga, head_gloss.tga, head_normal.tga, head_roughness.tga, head_specular.tga, head_translucency.tga (1024x1024)
hair_alpha.tga, hair_diffuse.tga, hair_normal.tga, hair_specular.tga (2048x2048)
clothing_AO.tga, clothing_Diffuse_Blue.tga, clothing_Diffuse_Green.tga, clothing_Diffuse_Green_Camo.tga, clothing_Diffuse_Grey.tga, clothing_Diffuse_Grey_Camo.tga, clothing_Diffuse_Sand.tga, clothing_Diffuse_Sand_Camo.tga, clothing_Gloss.tga, clothing_Metallic.tga, clothing_Normal.tga, clothing_Roughness.tga, clothing_Specular.tga (4096x4096)
cap_AO.tga, cap_Diffuse_Black.tga, cap_Diffuse_Blue.tga, cap_Diffuse_Green.tga, cap_Diffuse_Green_Camo.tga, cap_Diffuse_Grey.tga, cap_Diffuse_Grey_Camo.tga, cap_Diffuse_Sand.tga, cap_Diffuse_Sand_Camo.tga, cap_Gloss.tga, cap_Metallic.tga, cap_Normal.tga, cap_Roughness.tga, cap_Specular.tga (2048x2048)
details_AO.tga, details_BaseColor.tga, details_Diffuse.tga, details_Gloss.tga, details_Metallic.tga, details_Normal.tga, details_Roughness.tga, details_Specular.tga (4096x4096)
Armor_AO.tga, Armor_Diffuse_Black.tga, Armor_Diffuse_Green.tga, Armor_Diffuse_Green_Camo.tga, Armor_Diffuse_Grey.tga, Armor_Diffuse_Grey_Camo.tga, Armor_Diffuse_Sand.tga, Armor_Diffuse_Sand_Camo.tga, Armor_Gloss.tga, Armor_Metallic.tga, Armor_Normal.tga, Armor_Roughness.tga, Armor_Specular.tga (4096x4096)