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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Game-Ready PBR low-poly model of a female soldier.
Rendered in Marmoset Toolbag.All materials and textures are included.The textures of the model are applied with UV Unwrap.Normal map was baked from a high poly model.
Units used: cm, model is 179cm tall.
Including 3dsmax and Blender, OBJ and FBX, Unity and UnrealEngine files.
25494 polygons27671 triangles47213 vertices
Maps:
body_Diffuse.tga, body_Specular.tga, body_Roughness.tga, body_Glossiness.tga, body_Normal.tga (4096x4096)
symbols_Diffuse.tga, symbols_Glossiness.tga, symbols_Metallic.tga, symbols_Normal.tga, symbols_Roughness.tga, symbols_Specular.tga (1024x1024)
eyelashes_Diffuse.tga, eyelashes_Alpha.tga (512x512)
hair_Diffuse.tga, hair_Normal.tga, hair_Specular.tga, hair_Alpha.tga (2048x2048)
shirt_BaseColor.tga, shirt_Diffuse.tga, shirt_Specular.tga, shirt_Glossiness.tga, shirt_Roughness.tga, shirt_Normal.tga, shirt_AO.tga, shirt_Metallic.tga (4096x4096)
devices_BaseColor.tga, devices_Diffuse.tga, devices_Specular.tga, devices_Glossiness.tga, devices_Normal.tga, devices_AO.tga, devices_Metallic.tga, devices_Roughness.tga (4096x4096)
pant_BaseColor.tga, pant_Diffuse.tga, pant_Specular.tga, pant_Glossiness.tga, pant_Normal.tga, pant_AO.tga, pant_Metallic.tga, pant_Roughness.tga (4096x4096)
glove_BaseColor.tga, glove_Diffuse, glove_Specular.tga, glove_Glossiness.tga, glove_Normal.tga, glove_AO.tga, glove_Metallic.tga, glove_Roughness.tga (2048x2048)
boot_BaseColor.tga, boot_Diffuse.tga, boot_Specular.tga, boot_Glossiness.tga, boot_Normal.tga, boot_AO.tga, boot_Metallic.tga, boot_Roughness.tga (2048x2048)
defence_BaseColor.tga, defence_Diffuse.tga, defence_Specular.tga, defence_Glossiness.tga, defence_Normal.tga, defence_AO.tga, defence_Metallic.tga, defence_Roughness.tga (2048x2048)
bags_BaseColor.tga, bags_Diffuse.tga, bags_Specular.tga, bags_Glossiness.tga, bags_Normal.tga, bags_AO.tga, bags_Cavity.tga, bags_Metallic.tga (4096x4096)