Game-Ready PBR low-poly model of a female soldier.
Rendered in Marmoset Toolbag.All materials and textures are included.The textures of the model are applied with UV Unwrap.Normal map was baked from a high poly model.
Units used: cm, model is 180cm tall.
Including 3dsmax and Blender, OBJ and FBX, Unity and UnrealEngine files.
31151 polygons59203 triangles32361 vertices
Maps:
body_Diffuse.tga, body_Specular.tga, body_Glossiness.tga, body_Normal.tga, body_Cavity.tga, body_Fuzz.tga, body_Translucency, body_Subdermis.tga (4096x4096)
eye_BaseColor.tga, eye_Normal.tga, eye_Height.tga, eye_Specular.tga (1024x1024)
eyelashes_BaseColor.tga, eyelashes_Alpha.tga (1024x1024)
hair_BaseColor.tga, hair_Normal.tga, hair_Specular.tga, hair_Alpha.tga (2048x2048)
shirt_T_BaseColor.tga, shirt_T_Specular.tga, shirt_T_Glossiness.tga, shirt_T_Normal.tga, shirt_T_AO.tga, shirt_T_Cavity.tga (4096x4096)
hat_BaseColor.tga, hat_Specular.tga, hat_Glossiness.tga, hat_Normal.tga, hat_AO.tga, hat_Cavity.tga (4096x4096)
pant_BaseColor.tga, pant_Specular.tga, pant_Glossiness.tga, pant_Normal.tga, pant_AO.tga, pant_Cavity.tga (4096x4096)
glove_BaseColor.tga, glove_Specular.tga, glove_Glossiness.tga, glove_Normal.tga, glove_AO.tga, glove_Cavity.tga (4096x4096)
boot_BaseColor.tga, boot_Specular.tga, boot_Glossiness.tga, boot_Normal.tga, boot_AO.tga, boot_Cavity.tga (4096x4096)
bag_BaseColor.tga, bag_Diffuse.tga, bag _Specular.tga, bag_Glossiness.tga, bag_Normal.tga, bag_AO.tga, bag _Cavity.tga, bag_Metallic.tga (4096x4096)