Low-poly model. Rigged on 3dsmax CAT using Skin. Rendered in Marmoset Toolbag. All materials and textures are included. The textures of the model are applied with UV Unwrap. Units used: cm, model is 188cm tall.
Normal map was baked from a high poly model
Including MAX, FBX and OBJ formats
22345 polygons 40866 triangles 24300 vertices
Maps:
head_diffuse.tga (4096x4096) head_gloss.tga (4096x4096) head_normal.tga (4096x4096) head_roughness.tga (4096x4096) head_specular.tga (4096x4096) head_translucency.tga (1024x1024)
body_diffuse.tga (4096x4096) body_gloss.tga (4096x4096) body_normal.tga (4096x4096) body_roughness.tga (4096x4096) body_specular.tga (4096x4096) body_translucency.tga (1024x1024)
hair_alpha.tga (2048x2048) hair_diffuse.tga (2048x2048) hair_normal.tga (2048x2048) hair_specular.tga (2048x2048)
pant_AO.tga (4096x4096) pant_Diffuse_Green.tga (4096x4096) pant_Diffuse_Green_Camo.tga (4096x4096) pant_Diffuse_Grey.tga (4096x4096) pant_Diffuse_Grey_Camo.tga (4096x4096) pant_Diffuse_Sand.tga (4096x4096) pant_Diffuse_Sand_Camo.tga (4096x4096) pant_Gloss.tga (4096x4096) pant_Metallic.tga (4096x4096) pant_Normal.tga (4096x4096) pant_Roughness.tga (4096x4096) pant_Specular.tga (4096x4096)
shirt_details_AO.tga (4096x4096) shirt_details_BaseColor.tga (4096x4096) shirt_details_BaseColor_Black.tga (4096x4096) shirt_details_BaseColor_green.tga (4096x4096) shirt_details_BaseColor_Grey.tga (4096x4096) shirt_details_BaseColor_white.tga (4096x4096) shirt_details_Diffuse_Grey.tga (4096x4096) shirt_details_Diffuse_Green.tga (4096x4096) shirt_details_Diffuse_white.tga (4096x4096) shirt_details_Gloss.tga (4096x4096) shirt_details_Metallic.tga (4096x4096) shirt_details_Normal.tga (4096x4096) shirt_details_Roughness.tga (4096x4096) shirt_details_Specular.tga (4096x4096)