Hi-poly model.
Rigged on 3dsmax CAT using Skin Only 3ds max 2014 have a rig (without face rig). Ready to render in 3ds max 2014 with vray 2.40.
All materials and textures are included. The textures of the model are applied with UV Unwrap Units used: cm, model is 178cm tall
Normal map was baked from a high poly model Including MAX and OBJ formats
252636 polygons 500427 triangles 273572 vertices
Maps: pant_specular.tga (4096x4096, 2048x2048) pant_normal.tga (4096x4096, 2048x2048) pant_gloss.tga (4096x4096, 2048x2048) pant_diffuse.tga (4096x4096, 2048x2048) head_specular.tga (4096x4096, 2048x2048) head_normal.tga (4096x4096, 2048x2048) head_diffuse.tga (4096x4096, 2048x2048) hand_specular.tga (4096x4096, 2048x2048) hand_normal.tga (4096x4096, 2048x2048) hand_gloss.tga (4096x4096, 2048x2048) hand_diffuse.tga (4096x4096, 2048x2048) hair_normal.tga (4096x4096, 2048x2048) hair_diffuse.tga (4096x4096, 2048x2048) costume_specular.tga (4096x4096, 2048x2048) costume_normal.tga (4096x4096, 2048x2048) costume_gloss.tga (4096x4096, 2048x2048) costume_diffuse.tga (4096x4096, 2048x2048) coat_specular.tga (4096x4096, 2048x2048) coat_normal.tga (4096x4096, 2048x2048) coat_gloss.tga (4096x4096, 2048x2048) coat_diffuse.tga (4096x4096, 2048x2048) boot_specular.tga (4096x4096, 2048x2048) boot_normal.tga (4096x4096, 2048x2048) boot_gloss.tga (4096x4096, 2048x2048) boot_diffuse.tga (4096x4096, 2048x2048) eyelashes_mask.tga (512x512) eye_normal.tga (512x512) eye_diffuse.tga (512x512) glow_diffuse.tga (1024x1024)