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Metahuman Tutorial for UE 5.6 -https://www.youtube.com/watch?v=BRafHFBq3Fo (In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.)
MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine.
Video presentation: https://www.youtube.com/watch?v=QsuWRz0Ik-Y
The package includes:
Optimized Game Ready 3D model for game engines and animation.
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
Rigging and Skinning 3d model;
Metahuman for UE 5.6;
Included textures in sizes 4096;
Fbx;
Triangulation model (divided into triangles) for correct export to game engines;
Four color textures of SciFi clothing;
Unreal Engine textures!
PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Metallic and other;
Video tutorial;
SciFi_Helmet_p01 Verts 8,467; Tris 16,842;
Please follow the instructions(for UE 5.6) to successfully import the outfit with the correct textures:
1) Create a folder called Outfits and a subfolder SciFi_Helmet_p02. In this way Outfits\SciFi_Helmet_p02
2) Transfer the file - OA_SciFi_Helmet_p02.mhpkg to the created folder - SciFi_Helmet_p02
3) Transfer the WL (WI_OA_SciFi_Helmet_p02) file to MetaHumanCreator (Watch the video tutorial!)
4) In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.
After generating your MetaHuman:
Import the MetaHuman into your UE project.
Open the scene with your MetaHuman — clothing will display correctly without changing any materials.