Sci Fi Helmet p02

Sci Fi Helmet p02 Low-poly 3D model

Verification details of the FBX file
100% passed
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! Add File OA_SciFi_Helmet_p02.mhpkg

Metahuman Tutorial for UE 5.6 -https://www.youtube.com/watch?v=BRafHFBq3Fo (In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.)

MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine.

Video presentation: https://www.youtube.com/watch?v=QsuWRz0Ik-Y

The package includes:

  • SciFi_Helmet_p02 (Metahuman Rigged);

Optimized Game Ready 3D model for game engines and animation.

  • Blender 4.5 project with customized materials and Rigs (Metahuman Rig);

In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.

  • Rigging and Skinning 3d model;

  • Metahuman for UE 5.6;

  • Included textures in sizes 4096;

  • Fbx;

  • Triangulation model (divided into triangles) for correct export to game engines;

Four color textures of SciFi clothing;

  • Unreal Engine textures!

  • PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Metallic and other;

  • Video tutorial;

  • SciFi_Helmet_p01 Verts 8,467; Tris 16,842;

Please follow the instructions(for UE 5.6) to successfully import the outfit with the correct textures:

1) Create a folder called Outfits and a subfolder SciFi_Helmet_p02. In this way Outfits\SciFi_Helmet_p02

2) Transfer the file - OA_SciFi_Helmet_p02.mhpkg to the created folder - SciFi_Helmet_p02

3) Transfer the WL (WI_OA_SciFi_Helmet_p02) file to MetaHumanCreator (Watch the video tutorial!)

4) In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.

After generating your MetaHuman:

Import the MetaHuman into your UE project.

Open the scene with your MetaHuman — clothing will display correctly without changing any materials.

Item rating
0 0
Sci Fi Helmet p02
$6.00
 
Royalty Free No Ai License 
Sci Fi Helmet p02
$6.00
 
Royalty Free No Ai License 
Response 92% in 0.3h
3D Modeling
Low-poly Modeling
Rigging
Skinning
UV mapping
Texturing
Animating
PBR modeling

3D Model formats

Format limitations
  • Blender 4.5 (.blend)178 MBVersion: 4.5Renderer: Eevee 4.5
  • Autodesk FBX (.fbx)673 KB
  • Other 372 MB
  • PNG (.png)194 MB

3D Model details

  • Ready for 3D Printing
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 16,842
  • Vertices 8,467
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Overlapping
  • Plugins used
  • Publish date2025-08-02
  • Model ID#6339363
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