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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/7
A high-quality, hard-surface mecha head unit inspired by the KG-6 Sleipnir (Aldnoah.Zero). This asset is meticulously crafted for both high-end cinematics and real-time game engines like Unreal Engine 5 and Unity.
Technical Specifications:
Geometry: 23,000 Vertices (Optimized Medium-Poly).
Subdivision Ready: Clean, all-quad dominant topology. Perfectly handles Catmull-Clark subdivision for cinematic close-ups without artifacts or pinching.
Game Ready: Fully unwrapped with optimized UV layout. Designed for high texel density.
Unreal Engine 5 Ready: Tested and verified. Works seamlessly with Nanite or traditional LOD workflows.
Textures & Materials:
Workflow: PBR Metallic/Roughness.
Resolution: 2K and 4K Textures
Maps Included: Albedo/Base Color, Roughness, Metallic, Normal (DirectX/OpenGL), and Emissive (for eyes and sensors).
Aesthetic: Slightly Weathered military orange and brushed metal finish.
Files Included:
Native Project File (.blend)
High-Quality .FBX (Game ready)
.OBJ + .MTL
2k-4K Texture Map Folders