Sci-Fi Helmet p01

Sci-Fi Helmet p01 Low-poly 3D model

Verification details of the FBX file
100% passed
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! OA_SciFi_Helmet_p01.mhpkg

Metahuman Tutorial for UE 5.6 -https://www.youtube.com/watch?v=KFyQcL1xYEY (In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.)

Video presentation: https://www.youtube.com/watch?v=uRlBmP77SW4

Please note that the video shows a complete set of Sci-Fi clothing!

The package includes:

SciFi_Helmet_p01 (Metahuman Rigged);
  • Optimized Game Ready 3D model for game engines and animation.

  • UE version project of the engine 5.3-5.6 and above;

  • Full compatibility with Metahuman Rigged!

  • Metahuman Tutorial for UE 5.3-5.5 - https://www.youtube.com/watch?v=azSx7vM7TXU

  • Blender 4.5 project with customized materials and Rigs (Metahuman Rig);

    • In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
    • Rigging and Skinning 3d model;
    • Included textures in sizes 4096;
    • Marmoset Toolbag 4 demo scene;
    • Fbx;
    • Triangulation model (divided into triangles) for correct export to game engines;
    • Four color textures of SciFi clothing;
    • Unreal Engine textures!
    • PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Specular,Scaterring and other;
    • Video tutorial;
    • SciFi_Helmet_p01 Verts 7,950; Tris 15,869;

Please follow the instructions(for UE 5.6) to successfully import the outfit with the correct textures:

1) Create a folder called Outfits and a subfolder SciFi_Helmet_p01. In this way Outfits\SciFi_Helmet_p01

2) Transfer the file - OA_SciFi_Helmet_p01.mhpkg to the created folder - SciFi_Helmet_p01

3) Transfer the WI_OA_SciFi_Helmet_p01 file to MetaHumanCreator (Watch the video tutorial!)

4) In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.

After generating your MetaHuman:

Import the MetaHuman into your UE project.

Open the scene with your MetaHuman — clothing will display correctly without changing any materials.

robinson17
Robinson172025-07-07 11:37:37 UTC
Awesome work.......
Item rating
0 0
Sci-Fi Helmet p01
$6.00
 
Royalty Free No Ai License 
Sci-Fi Helmet p01
$6.00
 
Royalty Free No Ai License 
Response 92% in 0.3h
3D Modeling
Animating
Low-poly Modeling
PBR modeling
Rigging
Skinning
Texturing
UV mapping

3D Model formats

Format limitations
  • PNG (.png) (2 files)311 MB
  • Blender 4.4 (.blend)151 MBVersion: 4.4Renderer: Eevee 4.4
  • UnrealEngine 5.3 (.uasset)119 MB
  • Autodesk FBX (.fbx) (2 files)137 MB
  • Marmoset Toolbag 4 (.tbscene, .tbmat)136 MB
  • Other 246 MB

3D Model details

  • Ready for 3D Printing
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 15,869
  • Vertices 7,950
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Overlapping
  • Plugins used
  • Publish date2025-06-23
  • Model ID#6235623
Chat