DESCRIPTION

Cyberball flock: unreal engine 4.26 - 5.0 character, monster, minion, companion or just a decoration

Balls acts as one big ball. can roll, jump and do other things. also can be in relaxed state that allows balls move-roll individually. Can be used as character, minion, companion, enemy, weapon, robo-parasite or even decoration of sci fi interiors. also have potential for robotic puzzle games.

backstory:CyberBalls are small individual balls that shares (or creates) a collective ai. This upper mind is also recognizes itself as a big ball. (so predictable) They can roll as big ball or can relax their magnetic connections and can move as individs. in both cases they are very usefull for many things. from assasinations to espionage they can do many different tasks. Also they can be a good helpfull companion or a terrible hacker-parasyte for other robot.

important to know:

  • All previews are rendered in unreal engine 5.
  • Lumen is enabled for better visuals in UE5. Lumen documentation
  • Physics are different in UE5 because of physics engine change. PhysX and Chaos Physics Systems

Features:

  • Physically dynamic balls
  • Mesh topo with 13200 vertices
  • Mesh with clear topology
  • Advanced material with two material mode that allows use 2 skin with masking through balls.
  • Mixable emission effects: static, pulse and wave
  • Realistic PBR
  • 2 ball skins

Rigged: Yes

Rigged to Epic skeleton: No

Animated: Yes

Number of Animations: 28

Animation types: In-place

Number of characters:1

Vertex counts of characters: 13200

Number of Materials and Material Instances: 1 advanced material and instances for it.

Number of Textures: 4 ball textures (per skin. there is 2 skins already) . 10 gradients. 1 wireframe. 1 wall info.

Texture Resolutions: 2048x2048

Tested on: Windows 10

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Cyberball Flock Low-poly 3D model

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Native file format
UASSET2 files
Size: 163 MB
4.26
5
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18000 polygons
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/ 13200 vertices
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