DESCRIPTION

Captain Scott Dow - playable character

Low polygonal game ready animated model of Captain Scott Dow in 3D Max file version 2009 minimum.

.FBX, DAE (Collada) and .OBJ are includedUnity Asset included.

I used Character Studio MAX to make animations.BIP (Character Studio) files are included.

Character can be used in sci-fi, space, underwater, adventurer, post apocalypse and steam pank kind games.

Character includes 2 armor types.

Everyday clothes: clothes, shoulders, belt, boots and gloves. Together with body - 8,242 polygons, 16,330 triangles and 8,725 vertexes.

Battle suite: battle suite, shoulders, belt, gloves, boots, armor plates, helmet, jet-pack. Together with body - 10,187 polygons, 20,194 triangles and 10,709 vertexes.

Weapons: Animated steam revolver and animated steam sword - 3,586 polygons, 7,050 triangles and 3,737 vertexes.

Textures: diffuse, specular, opacity and normals maps. Textures are TIF file format 2048x248 - 1024x1024 and 512x512

Skeleton has 60 bones.

Character has 37 general and 52 combat animations.Also there is 22 duplicates of walking, running, swimming... animations with root motion data. 111 animations in total.

1) Captain_S_IDLE: 0 - 100 fr., 2) Captain_S_arm_kick_right: 101 - 126 fr., 3) Captain_S_boring: 127 - 252 fr., 4) Captain_S_Drinking: 253 - 308 fr., 5) Captain_S_Eating: 309 - 429 fr., 6) Captain_S_Explanation: 430 - 475 fr., 7) Captain_S_Jump_standing: 476 - 551 fr., 8) Captain_S_looking_around: 552 - 728 fr., 9) Captain_S_Pick_object: 729 - 769 fr., 10) Captain_S_pointing_A: 770 - 830 fr., 11) Captain_S_salute: 831 - 891 fr., 12) Captain_S_Say_No: 892 - 942 fr., 13) Captain_S_Shrugs: 943 - 988 fr., 14) Captain_S_sit_down: 989 - 1014 fr., 15) Captain_S_Sitting: 1015 - 1065 fr., 16) Captain_S_Came_up: 1066 - 1092 fr., 17) Captain_S_Talking: 1093 - 1138 fr., 18) Captain_S_Talking_B: 1139 - 1274 fr., 19) Captain_S_Use_object: 1275 - 1315 fr., 20) Captain_S_warning: 1316 - 1376 fr., 21) Captain_S_waving: 1377 - 1422 fr., 22) Captain_M_Climbing_abyss_idle: 1427 - 1502 fr., 23) Captain_M_Climbing_abyss_left: 1507 - 1532 fr., 24) Captain_M_Climbing_abyss_right: 1537 - 1562 fr., 25) Captain_M_Climbing_ladder_down: 1567 - 1607 fr., 26) Captain_M_Climbing_ladder_up: 1612 - 1652 fr., 27) Captain_M_Climbing_rope: 1657 - 1687 fr., 28) Captain_M_falling_down: 1692 - 1732 fr., 29) Captain_M_fly_forward: 1737 - 1837 fr., 30) Captain_M_fly_left: 1842 - 1942 fr., 31) Captain_M_fly_right: 1947 - 2047 fr., 32) Captain_M_making_item: 2053 - 2082 fr., 33) Captain_M_Moving_left: 2087 - 2107 fr., 34) Captain_M_Moving_right: 2108 - 2128 fr., 35) Captain_M_sleeping: 2134 - 2207 fr., 36) Captain_M_Sneaking: 2213 - 2263 fr., 37) Captain_M_Swimming: 2269 - 2298 fr., 38) Captain_F_Puting_Weapons_back: 2303 - 2353 fr., 39) Captain_F_Taking_weapons_out: 2354 - 2399 fr., 40) Captain_F_COMBAT_mode_staynig: 2400 - 2450 fr., 41) Captain_F_FromStand_toSquat_A: 2451 - 2491 fr., 42) Captain_F_COMBAT_mode_squat: 2492 - 2542 fr., 43) Captain_F_fire_Squat: 2547 - 2584 fr., 44) Captain_F_lookingAround_Squat: 2585 - 2670 fr., 45) Captain_F_Reload_squat: 2671 - 2756 fr., 46) Captain_F_FromSquatA_toStaing: 2761 - 2798 fr., 47) Captain_F_dodge_to_left: 2799 - 2834 fr., 48) Captain_F_dodge_to_right: 2835 - 2870 fr., 49) Captain_F_duck_below_high_swing: 2871 - 2906 fr., 50) Captain_F_Hit_from_back: 2907 - 2942 fr., 51) Captain_F_Hit_from_front: 2943 - 2978 fr., 52) Captain_F_Hit_from_left: 2979 - 3014 fr., 53) Captain_F_Hit_from_righ: 3015 - 3050 fr., 54) Captain_F_L_parry_from_stright_down: 3051 - 3086 fr., 55) Captain_F_L_parry_high_left: 3087 - 3122 fr., 56) Captain_F_L_parry_mid_front: 3123 - 3158 fr., 57) Captain_F_L_swing_high_left: 3159 - 3194 fr., 58) Captain_F_L_swing_high_right: 3195 - 3230 fr., 59) Captain_F_L_swing_high_straight_down: 3231 - 3266 fr., 60) Captain_F_L_swing_low_left: 3267 - 3302 fr., 61) Captain_F_L_swing_low_right: 3303 - 3338 fr., 62) Captain_F_L_thrust_high: 3339 - 3374 fr., 63) Captain_F_L_thrust_low: 3375 - 3410 fr., 64) Captain_F_L_thrust_mid: 3411 - 3446 fr., 65) Captain_F_LeftFoot_Kick: 3447 - 3477 fr., 66) Captain_F_Looking_around_staying: 3478 - 3563 fr., 67) Captain_F_RightFoot_kick: 3564 - 3594 fr., 68) Captain_F_fire_staying: 3599 - 3636 fr., 69) Captain_F_Reload_gun_staying: 3637 - 3722 fr., 70) Captain_F_Knocked_backward: 3727 - 3767 fr., 71) Captain_F_Down_back: 3768 - 3808 fr., 72) Captain_F_Recover_from_knocked_backward: 3809 - 3849 fr., 73) Captain_F_Knocked_forward: 3850 - 3878 fr., 74) Captain_F_Down_forward: 3879 - 3919 fr., 75) Captain_F_Recover_from_knocked_forward: 3920 - 3952 fr., 76) Captain_FM_Casual_walk: 3957 - 3993 fr., 77) Captain_FM_Cautious_walk: 3998 - 4038 fr., 78) Captain_FM_Fire_walk: 4043 - 4083 fr., 79) Captain_FM_Combat_run: 4088 - 4114 fr., 80) Captain_FM_Fire_run: 4119 - 4145 fr., 81) Captain_FM_run: 4150 - 4176 fr., 82) Captain_FM_Jump_runing: 4181 - 4221 fr., 83) Captain_FM_Fire_walking_back: 4226 - 4261 fr., 84) Captain_FM_Walking_back: 4266 - 4301 fr., 85) Captain_FM_Die_knocked_backward: 4306 - 4323 fr., 86) Captain_FM_Die_knocked_forward: 4328 - 4345 fr., 87) Captain_FM_Die_on_back: 4350 - 4388 fr., 88) Captain_FM_Die_on_belt: 4393 - 4500 fr., 89) Captain_FM_Die_squat: 4505 - 4538 fr.,

90) RM_Captain_FM_Casual_walk: 4543 - 4579 fr., 91) RM_Captain_FM_Cautious_walk: 4584 - 4624 fr., 92) RM_Captain_FM_Combat_run: 4629 - 4655 fr., 93) RM_Captain_FM_Die_knocked_backward: 4660 - 4677 fr., 94) RM_Captain_FM_Die_knocked_forward: 4682 - 4699 fr., 95) RM_Captain_FM_Fire_run: 4704 - 4730 fr., 96) RM_Captain_FM_Fire_walk: 4735 - 4775 fr., 97) RM_Captain_FM_Fire_walking_back: 4780 - 4815 fr., 98) RM_Captain_FM_Jump_runing: 4820 - 4860 fr., 99) RM_Captain_FM_run: 4865 - 4891 fr., 100) RM_Captain_FM_Walking_back: 4896 - 4931 fr.,

101) RM_Captain_M_Climbing_abyss_left: 4936 - 4961 fr., 102) RM_Captain_M_Climbing_abyss_right: 4966 - 4991 fr., 103) RM_Captain_M_Climbing_ladder_down: 4996 - 5036 fr., 104) RM_Captain_M_Climbing_ladder_up: 5041 - 5081 fr., 105) RM_Captain_M_Climbing_rope: 5086 - 5116 fr., 106) RM_Captain_M_Moving_left: 5121 - 5141 fr., 107) RM_Captain_M_Moving_right: 5146 - 5166 fr., 108) RM_Captain_M_Sneaking: 5171 - 5221 fr., 109) RM_Captain_M_Swimming: 5227 - 5256 fr.,

110) RM_Captain_F_Knocked_forward: 5261 - 5289 fr., 111) RM_Captain_F_Knocked_backward: 5294 - 5334 fr.,

I exported 2 animated weapons as independent FBX files.

Revolver Asset animations:

1) Idle: 0 – 1 fr.,2) Shoot: 1 – 16 fr.,3) Open: 17 – 33 fr.,4) Opened: 33 – 34 fr.,5) Closing: 34 – 50 fr.,

Sword Asset animations:

1) Idle: 0 – 1 fr.,2) Close: 1 – 16 fr.,3) Compact: 17 – 18 fr.,4) Open: 18 - 33 fr .,

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Captain Scott Dow Low-poly 3D model

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Native file format
MAX
Size: 118 MB
Renderer: Default (Scanline) | 2009 | 209
Exchange formats
OBJ
OBJ | 2 files<br />Version: 209<br />File Size: 235 MB
FBX
Autodesk FBX<br />Version: 209<br />File Size: 118 MB
DAE
Collada<br />Version: 209<br />File Size: 118 MB
UNITYPACKAGE
Unity 3D<br />Version: 5.1.1<br />File Size: 126 MB
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10187 polygons
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