Characters 4 02

Characters 4 02 Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

Characters 4 02

Package:
13 men;
12 girls.

Where to use:

  • Games. Models optimized for game engines;

  • Multiplication;

  • Advertising and marketing;

  • NFT, metaverses;

  • VR / AR;

  • 3d printing.

Features:

  • For Unity models have a Humanoid-type skeleton;

  • For Unreal Engine models have epic skeleton;

  • Fbx models support the skeleton type for Mixamo;

  • You can easily change the color of objects - using the UV map;

  • Pivot in the logical place of the object;

  • Model has a logical name.

Rig:
Rig has 63 bones;
We can make a unique rig for you.

Geometry:
25 unique characters;
100k triangles all pack.

Animations:
Models are adapted for use in Mixamo.
This allows you to use a huge number of ready-made animations.
In the kit with the characters come animations:

  • Idle
  • Run
  • Walk
  • Dance
  • Sad
  • Win

All animations looped.
If you need to perform animations for these characters - you can contact us and we will help you with this.

Scale:
Real-world-size.

Material:
All models use one materials (color).

Textures:
All models use one texture (as a color palette);
Resolution: 1024 px.

Files:

Unreal engine \ unity package \ blender \ c4d \ maya \ 3dsmax \ fbx \ obj \ gltf \ stl

If you liked this package, please leave a review! Creativity to you!

Item rating
1 0
H
huseyingulgen 2022-05-13 21:40:18 UTC
Recommended
Characters are great but you can not use mixamo animation in unity . Because bone hiearchy are broken for humanoid setup. I could not make retarget because of bone setup. You need to make rig for yourself. There is no source and help by artist. You can not use autorig for mixamo because models are not T pose. Edit 1: Artist contact with me and he/she offered me similar another pack with humanoid rig setup. You can drag to mixamo rig system then when you create your character, you can use it game engine. I can recommend characters. Maybe artist can update this version too.
Characters 4 02
$69.00
 
Royalty Free License 
Characters 4 02
$69.00
 
Royalty Free License 
Response 95% in 0.7h
3D Modeling
Low-poly Modeling
Lighting
Rendering
Rigging
Skinning
UV mapping
Texturing
Post Production
Animating
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3D Model formats

Format limitations
Native
  • Blender 3.3 (.blend)27.7 MBVersion: 3.3Renderer: Cycles
Exchange
  • Textures 2.7 KB
  • Cinema 4D r23 (.c4d)11.3 MBVersion: r23Renderer: Default
  • glTF (.gltf, .glb)23.6 MB
  • Autodesk FBX (.fbx) (2 files)24.4 MB
  • Autodesk 3ds Max 2017 (.max)28.1 MBVersion: 2017Renderer: Default (Scanline)
  • Autodesk Maya 2018 (.ma, .mb)13.6 MBVersion: 2018Renderer: Default
  • Stereolithography (.stl)2.07 MB
  • OBJ (.obj, .mtl)1.71 MB

3D Model details

  • Publish date2021-11-06
  • Model ID#3369495
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly approved
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 51,500
  • Vertices 56,100
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Overlapping
  • Plugins used
  • Ready for 3D Printing
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