Low-poly model.
Rigged on 3dsmax CAT using Skin. Rendered in Marmoset Toolbag.
All materials and textures are included. The textures of the model are applied with UV Unwrap.
Units used: cm, model is 202cm tall.
Normal map was baked from a high poly model
Including OBJ, FBX and MAX formats
24639 polygons 43571 triangles 25045 vertices
Maps:
body_Diffuse.tga, body_Specular.tga, body_Gloss.tga, body_Normal.tga (4096x4096)
boot_Diffuse.tga, boot_Specular.tga, boot_Gloss.tga, boot_BaseColor.tga, boot_Roughness.tga, boot_Metallic.tga, boot_Normal.tga (4096x4096)
equipment_Diffuse.tga, equipment_Specular.tga, equipment_Gloss.tga, equipment_BaseColor.tga, equipment_Roughness.tga, equipment_Metallic.tga, equipment_Normal.tga (4096x4096)
helmet_Diffuse.tga, helmet_Specular.tga, helmet_Gloss.tga, helmet_BaseColor.tga, helmet_Roughness.tga, helmet_Metallic.tga, helmet_Normal.tga (4096x4096)
jacket_Diffuse.tga, jacket_Specular.tga, jacket_Gloss.tga, jacket_BaseColor.tga, jacket_Roughness.tga, jacket_Metallic.tga, jacket_Normal.tga (4096x4096)
pant_Diffuse.tga, pant_Specular.tga, pant_Gloss.tga, pant_BaseColor.tga, pant_Roughness.tga, pant_Metallic.tga, pant_Normal.tga (4096x4096)
hair_Diffuse.tga, hair_Opacity.tga (2048x2048)
flashlight_Diffuse.tga, flashlight_Specular.tga, flashlight_Gloss.tga, flashlight_BaseColor.tga, flashlight_Roughness.tga, flashlight_Metallic.tga, flashlight_Normal.tga (1024x1024)
grenade_Diffuse.tga, grenade_Specular.tga, grenade_Gloss.tga, grenade_BaseColor.tga, grenade_Roughness.tga, grenade_Metallic.tga, grenade_Normal.tga (1024x1024)