Working Men - James Low-poly 3D model
3d lowpoly rigged model of a male worker / construction worker / technician, suitable for training softwares, AR and VR projects, games.
2021.07.22. (fbx format) - /Fixed glasses not being skinned to the skeleton, textures are now embedded to the fbx file/
2021.03.27. (all formats) - /Fixed wrist's bending to be more realistic/
Maya 2018 (both mb, ma), FBX, Unity package, PNG textures
The Maya files contain the rigged mesh with a fully set up control rig, ready for animation. Details below in Control rig information. The FBX format contains the rigged mesh only. The Unity package contains a prefab of the rigged model with Unity metallic/smoothness shaders and humanoid rig setup. The texture files were made with PBR metallic/rough workflow, with the following maps available: BaseColor, Roughness, Metallic, Normal, Opacity. The normal map format was made for Arnold preset. Depeding on the mesh sizes, the texture sizes are 512x512/1024x1024/2048x2048/4096x4096.
Model is in T-pose. All mesh pieces are UV unwrapped. Normal maps were exported from high poly meshes. All nodes are named clearly. Model scale is real-world, units in Maya are centimeters. The model's total height is 188 cm. It has a full oral setup with teeth and tongue. The maya file does not have a shader network set up, only has Lambert material applied. Preview images were rendered with Arnold (MtoA 18.104.22.168)
Control Rig Description:
The model has an advanced user friendly rig. Arms, and legs have IK/FK setup, controlled with a visible switch. The arms have shoulder rotation, the spine has both FK and IK controls, second one working with a spline curve. Finger and feet movement is controlled by both FK controls and set driven keys. The rig contains a basic facial rig with a face GUI setup, using blendshapes and set driven keys. All pieces of the mesh are skinned to the skeleton joints. The rig comes with a custom interface for Maya, it can be found as a MEL file among the downloads. In order to use the rig script, load it in the MEL script editor window and press execute. The interface includes FK/IK snapping for arms/legs and various reset funcions, including bind pose reset. Observe: The arm IK control is not zeroed for the sake of the IK/FK snap function working properly. You can either reset it through the MEL script, or use the preset functions under the controls attributes tab.
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