Working Men - James

Working Men - James Low-poly 3D model

3d lowpoly rigged model of a male worker / construction worker / technician, suitable for training softwares, AR and VR projects, games. - I am also selling a similar model with asian features, if you are interested, please check out my profile!

Recent updates based on customer feedback:

2021.07.29. (FBX) - /fixed faulty rig detail on right thumb/

2021.07.29. (unity package) - /created prefab file, fixed scaling issue which distorts imported animations on the model/

2021.07.22. (fbx format) - /Fixed glasses not being skinned to the skeleton, textures are now embedded to the fbx file/

2021.03.27. (all formats) - /Fixed wrist's bending to be more realistic/

File Formats:

Maya 2018 (both mb, ma), FBX, Unity package, PNG textures

Format informations:

The Maya files contain the rigged mesh with a fully set up control rig, ready for animation. Details below in Control rig information. The FBX format contains the rigged mesh with embedded textures. The Unity package contains a prefab of the rigged model with Unity metallic/smoothness shaders and humanoid rig setup. The texture files were made with PBR metallic/rough workflow, with the following maps available: BaseColor, Roughness, Metallic, Normal, Opacity. The normal map format was made for Arnold preset. Depeding on the mesh sizes, the texture sizes are 512x512/1024x1024/2048x2048/4096x4096.

Model information:

Model is in T-pose. All mesh pieces are UV unwrapped. Normal maps were exported from high poly meshes. All nodes are named clearly. Model scale is real-world, units in Maya are centimeters. The model's total height is 188 cm. It has a full oral setup with teeth and tongue. The maya file does not have a shader network set up, only has Lambert material applied. Preview images were rendered with Arnold (MtoA 3.2.0.2)

Control Rig Description: (only available in Maya format, does not convert to other 3d softwares such as 3ds Max or Blender)

The model has an advanced user friendly rig. Arms, and legs have IK/FK setup, controlled with a visible switch. The arms have shoulder rotation, the spine has both FK and IK controls, second one working with a spline curve. Finger and feet movement is controlled by both FK controls and set driven keys. The rig contains a basic facial rig with a face GUI setup, using blendshapes and set driven keys. All pieces of the mesh are skinned to the skeleton joints. The rig comes with a custom interface for Maya, it can be found as a MEL file among the downloads. In order to use the rig script, load it in the MEL script editor window and press execute. The interface includes FK/IK snapping for arms/legs and various reset funcions, including bind pose reset. Observe: The arm IK control is not zeroed for the sake of the IK/FK snap function working properly. You can either reset it through the MEL script, or use the preset functions under the control's attributes tab.

If you purchase this model, and you are satisfied with its quality, please take a little of your time to make a review of it, like, or post a comment. Thank you!

FAQ:

  • Why doesn't the model have materials or shaders applied in the Maya file?

- Materials are not applied by default, because Maya uses local directories for textures. You can either use the basic lambert material that is applied to the model, and simply attach the basic color textures to it from the texture folder (basic color files are tagged with BAS among textures), or you can set up a proper shader network with all textures map,(preferably AiStandard), if you wish to do that, here you can find a quick guide how to set up a shader network which is meant for Arnold renderer: https://substance3d.adobe.com/tutorials/courses/Substance-guide-to-Rendering-in-Arnold

  • Can I use this model for Mixamo?

- Absolutely, in that case, use the FBX file that has no skeleton included, upload it to Mixamo, and you can start autorigging. The FBX file with skeleton does not work with Mixamo.

  • Can I use the Maya formats in other 3d editing softwares, such as 3ds Max and Blender?

- No, unfortunately the control rig is a complex structure that has Maya-specific features and functions. If you wish to use this model in other 3d editing softwares, you have to use the FBX format, which does not include a control rig.

A
abidhassandraco
Can i use this image in Home Renovation Contractors website? Here is the link of my website. https://dracopropertydevelopment.ca/services/home-renovation-contractor/
Item rating
7 1
Recommended
this is nice preparation of model. Its rig needs improvement, but can be attended by ourselves easily.
Recommended
Very good 3D model! Works great with rigging and animations ​in Unity 2020.
Recommended
Great model! Just one tiny detail: There is a wrong rigged node at the tip of the right thumb.
Recommended
Gryffin not only is he a great professional but he is also a very kind and patient person. He helped me a lot with some export problems to Mixamo. Without him I would not have been able to finish my project. The models are great! Thanks.
Working Men - James
$39.00
 
Royalty Free License 
Working Men - James
$39.00
 
Royalty Free License 
Response 82% in 2.7h
3D Modeling
Low-poly Modeling
Rigging
Skinning
UV mapping
Texturing
Animating
Hire me

3D Model formats

Format limitations
Native
  • Autodesk Maya (.ma, .mb) (2 files)1.43 MBVersion: 2018Version: 2018
Exchange
  • Textures 220 MB
  • Maya Mel Script 2018 (.mel)2.54 KB
  • Unity 3D 2018 (.unitypackage, .prefab)98.2 MB
  • Autodesk FBX (.fbx) (2 files)56.8 MBVersion: 2018Version: 2018

3D Model details

  • Publish date2020-10-29
  • Model ID#2678843
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 9,642
  • Vertices 9,651
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
Help