Working Men - Kim

Working Men - Kim Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

3d lowpoly rigged model of a male worker / construction worker / technician, suitable for training softwares, AR and VR projects, games.

File Formats:

Maya 2018 (both mb, ma), FBX, Unity package, PNG textures

Format informations:

Observe: Only the Maya file has facial blendhsapes, and this setup does not work in Unity at the moment! The Maya files contain the rigged mesh with a fully set up control rig, ready for animation. Details below in Control rig information. The FBX package contains 2 files, one is the rigged mesh, the other only the mesh without skeleton, both with embedded textures. The Unity package contains a prefab of the rigged model with Unity metallic/smoothness shaders and humanoid rig setup. The texture files were made with PBR metallic/rough workflow, with the following maps available: BaseColor, Roughness, Metallic, Normal, Opacity. The normal map format was made for Arnold preset. Depeding on the mesh sizes, the texture sizes are 512x512/1024x1024/2048x2048/4096x4096.

Model information:

Model is in T-pose. All mesh pieces are UV unwrapped. Normal maps were exported from high poly meshes. All nodes are named clearly. Model scale is real-world, units in Maya are centimeters. The model's total height is 188 cm. It has a full oral setup with teeth and tongue. The maya file does not have a shader network set up, only has Lambert material applied. Preview images were rendered with Arnold (MtoA 3.2.0.2)

Control Rig Description: (only available in Maya format, does not convert to other 3d softwares such as 3ds Max or Blender)

The model has an advanced user friendly rig. Arms, and legs have IK/FK setup, controlled with a visible switch. The arms have shoulder rotation, the spine has both FK and IK controls, second one working with a spline curve. Finger and feet movement is controlled by both FK controls and set driven keys. The rig contains a basic facial rig with a face GUI setup, using blendshapes and set driven keys. All pieces of the mesh are skinned to the skeleton joints. The rig comes with a custom interface for Maya, it can be found as a MEL file among the downloads. In order to use the rig script, load it in the MEL script editor window and press execute. The interface includes FK/IK snapping for arms/legs and various reset funcions, including bind pose reset. Observe: The arm IK control is not zeroed for the sake of the IK/FK snap function working properly. You can either reset it through the MEL script, or use the preset functions under the control's attributes tab.

If you purchase this model, and you are satisfied with its quality, please take a little of your time to make a review of it, like, or post a comment. Thank you!

FAQ:

  • Why doesn't the model have materials or shaders applied in the Maya file?

- Materials are not applied by default, because Maya uses local directories for textures. You can either use the basic lambert material that is applied to the model, and simply attach the basic color textures to it from the texture folder (basic color files are tagged with BAS among textures), or you can set up a proper shader network with all textures map,(preferably AiStandard), if you wish to do that, here you can find a quick guide how to set up a shader network which is meant for Arnold renderer: https://substance3d.adobe.com/tutorials/courses/Substance-guide-to-Rendering-in-Arnold

  • Can I use this model for Mixamo?

- Absolutely, in that case, use the FBX file that has no skeleton included, upload it to Mixamo, and you can start autorigging. The FBX file with skeleton does not work with Mixamo.

  • Can I use the Maya formats in other 3d editing softwares, such as 3ds Max and Blender?

- No, unfortunately the control rig is a complex structure that has Maya-specific features and functions. If you wish to use this model in other 3d editing softwares, you have to use the FBX format, which does not include a control rig.

Item rating
1 0
R
rave-agency 2022-05-08 19:26:39 UTC
Recommended
When importing the FBX into Cinema 4D we discovered that head texture came in with an alpha applied that made it appear that part of the head was missing… it was simple to remove the alpha mask on that texture and then the whole thing worked perfectly! This is just one in a great series.
Working Men - Kim
$39.00
 
Royalty Free License 
Working Men - Kim
$39.00
 
Royalty Free License 
Response 84% in 1.9h
3D Modeling
Low-poly Modeling
Rigging
Skinning
UV mapping
Texturing
Animating
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3D Model formats

Format limitations
Native
  • Autodesk Maya (.ma, .mb) (2 files)1.6 MBVersion: 2018Version: 2018
Exchange
  • Textures 112 MB
  • Unity 3D 2019 (.unitypackage, .prefab)157 MB
  • Maya Mel Script 2018 (.mel)2.53 KB
  • Autodesk FBX 2018 (.fbx)84.1 MB

3D Model details

  • Publish date2021-07-30
  • Model ID#3184493
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 9,966
  • Vertices 9,977
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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