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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Game-Ready PBR low-poly model of a modern US soldier.
Rendered in Marmoset Toolbag.All materials and textures are included.The textures of the model are applied with UV Unwrap.Normal map was baked from a high poly model.Including 3dsmax and Blender, OBJ and FBX, Unity and UnrealEngine files.
20649 polygons37038 triangles19262 vertices
Maps:
armor_BaseColor.tga, armor_Metallic.tga, armor_Gloss.tga, armor_Roughness.tga, armor_Specular.tga, armor_AO.tga, armor_Normal.tga (4096x4096)
bag_BaseColor.tga, bag_Diffuse.tga, bag_Metallic.tga, bag_Gloss.tga, bag_Roughness.tga, bag_Specular.tga, bag_AO.tga, bag_Normal.tga (4096x4096)
boot_BaseColor.tga, boot_Diffuse.tga, boot_Metallic.tga, boot_Gloss.tga, boot_Roughness.tga, boot_Specular.tga, boot_AO.tga, boot_Normal.tga (2048x2048)
defence_BaseColor.tga, defence_Diffuse.tga, defence_Metallic.tga, defence_Gloss.tga, defence_Roughness.tga, defence_Specular.tga, defence_AO.tga, defence_Normal.tga (2048x2048)
glove_BaseColor.tga, glove_Diffuse.tga, glove_Metallic.tga, glove_Gloss.tga, glove_Roughness.tga, glove_Specular.tga, glove_AO.tga, glove_Normal.tga (2048x2048)
head_Diffuse.tga, head_Gloss.tga, head_Normal.tga, head_Roughness.tga, head_Specular.tga (4096x4096 )
pant_BaseColor.tga, pant_green_BaseColor.tga, pant_green_camo_BaseColor.tga, pant_grey_camo_BaseColor.tga, pant_sand_BaseColor.tga, pant_sand_camo_BaseColor.tga, pant_AO.tga, pant_Gloss.tga, pant_Metallic.tga, pant_Normal.tga, pant_Specular (4096x4096)
shirt_BaseColor.tga, shirt_green_BaseColor.tga, shirt_green_camo_BaseColor.tga, shirt_grey_camo_BaseColor.tga, shirt_sand_BaseColor.tga, shirt_sand_camo_BaseColor.tga, shirt_AO.tga, shirt_Gloss.tga, shirt_Metallic.tga, shirt_Normal.tga, shirt_Specular (4096x4096)