Game-Ready PBR low-poly model of a modern russian soldier.
All materials and textures are included.The textures of the model are applied with UV Unwrap.Normal map was baked from a high poly model.Including 3dsmax and Blender, OBJ and FBX, Unity and UnrealEngine files.
Units used: cm, model is 185cm tall.
42627 polygons74689 triangles48248 vertices
Maps:
boot_AO.tga, boot_Glossiness.tga, boot_Roughness.tga, boot_Metallic.tga, boot_Specular.tga, boot_Normal.tga, boot_BaseColor.tga, boot_Diffuse.tga, boot_Curvature.tga (2048x2048)
beret_AO.tga, beret_Glossiness.tga, beret_Roughness.tga,beret_Metallic.tga, beret_Specular.tga, beret_Normal.tga, beret_BaseColor_Blue.tga, beret_BaseColor_Red.tga, beret_BaseColor_Green.tga, beret_Diffuse_Blue.tga, beret_Diffuse_Red.tga, beret_Diffuse_Green.tga, beret_Curvature.tga (2048x2048)
details_AO.tga, details_Glossiness.tga, details_Roughness.tga, details_Metallic.tga, details_Specular.tga, details__Normal.tga, details_BaseColor.tga, details_Diffuse.tga, details_Curvature.tga (2048x2048)
vest_AO.tga, vest_Glossiness.tga, vest_Roughness.tga, vest_Metallic.tga, vest_Specular.tga, vest_Normal.tga, vest_BaseColor.tga, vest_Diffuse.tga, vest_Curvature.tga (4096x4096)
head_Diffuse.tga, head_Glossiness.tga, head_Normal.tga, head_Specular.tga (4096x4096)
hand_Diffuse.tga, hand_Glossiness.tga, hand_Normal.tga, hand_Specular.tga (4096x4096)
hair_Diffuse.tga, hair_Alpha.tga, (2048x2048)
pant_AO.tga, pant_BaseColor_Brown.tga, pant_BaseColor_Green.tga, pant_BaseColor_Camo_01...04.tga pant_Glossiness.tga, pant_Metallic.tga, pant_Specular.tga, pant_Normal.tga, pant_Roughness.tga (4096x4096)
tactical_knee_pads_AO.tga , tactical_knee_pads_Base_Color_Black.tga, tactical_knee_pads_Diffuse_Black.tga, tactical_knee_pads_Cavity.tga, tactical_knee_pads_Glossiness.tga, tactical_knee_pads_Metallic.tga, tactical_knee_pads_Normal.tga, tactical_knee_pads_Roughness.tga, tactical_knee_pads_Specular.tga (2048x2048)