|| Medieval Peasant ||
Originally created with 3ds Max 2012
This character can be used for your game project as NPC or playable character
|| USAGE ||
This model was designed for use as a real-time asset in a videogame or simulation
|| SPECS ||
This model contains 7 separate objects(head, body, hand, shoe, teeth, hair, eyes.This model contain 26490 vertices, 24575 facesThis model contains Standard materials only
|| PRESENTATION IMAGES ||
All preview images are rendered with v-Ray and Default Scanline Material.
|| TEXTURES ||
HeadDiffuse : 2048x2048Normal : 2048x2048Specular : 512x512AO : 512x512
BodyDiffuse : 4096x4096Normal : 4096x4096Specular : 512x512AO : 512x512
HandsDiffuse : 2048x2048Normal : 2048x2048Specular : 512x512AO : 512x512
ShoesDiffuse : 2048x2048Normal : 2048x2048Specular : 512x512AO : 512x512
TeethDiffuse : 1024x1024Normal : 1024x1024Specular : 512x512AO : 256x256
HairDiffuse : 2048x2048Normal : 2048x2048Specular : 512x512Alpha : 2048x2048
AO Maps includen in the packace, but not applied in the 3ds max scene. these maps can be applied independently in the game engines
|| GENERAL ||
Model is built to real-world scaleUnits used: CentimetersThe Character is 183.5 centimeters tall.No third-party renderer or plug-ins needed
|| Rigging ||
The rigging of this file is done using BipedThe skinning in this file is done using Skin modifier