DESCRIPTION

Realistic character model for high-quality renders and for games. Including full body rig and facial rig (rigged with Auto Rig Pro).

Modular setup for clothes with separate skeletal meshes for body, outfit and equipment.

The character is weightpainted so the rig holds up for most animation purposes. If you need more extreme body deformations, you might have to use blend shapes.

Contains the Blender 3.3 file, the Marvelous Designer project file and a fully set up Unreal Engine 5.0 project file with a fully functioning 3rd person Character blueprint and a simple Actor blueprint for animation. The rig is compatible with the SK_Mannequin skeleton, so no retargeting needed for standard UE5 animation assets.

Description of the packages in more detail:

----- Blender 3.3 Package -----

Midpoly Character in A-pose (including body, full outfit and equipment):

• 437k Faces, 588k Tris 299k Vertices

• Rigged with Auto Rig Pro

• Clothes exported from Marvelous, no retopology

• Clean Weightpainting and UV layout

• Hair particle systems for Beard, Hair, Eyebrows and Eyelashes

• Hand-painted PBR textures in PNG format. Base Color, ORM (Occlusion, Roughness, Metallic), Normal (packed in unreal PBR format)

• One texture set for the Body (4K resolution)

• One texture set for the Outfit (4K resolution)

• One texture set for the Equipment (4K resolution)

----- Marvelous Designer project -----

• Original MD project with UV layout

----- Unreal Engine 5.0 Package -----

• Complete UE5 project with characters, materials (including material instances) and textures.

• Two character blueprints: (1) Actor blueprint for animation purposes, and (2) Third person character blueprint

• Groom assets for the hair included. Cloth simulation on the Jacket included

• Material instances allow for quick adjustments for Base color brightness and the intensity of roughness and normal maps.

• Specific animations or poses are not included in this package, only the standard Manny / Quinn animations.

Important/Additional Notes:

The skeleton contains a number of child bones for the facial rig.You need to activate Enable virtual texture support in the project settings, for the UDIM textures to work.

----- Other formats -----

• FBX files

• Alembic files for the hair particle systems

----- Rendering info -----

The preview images are screenshots from UE5.0.

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Robinson17
Robinson17Community member
This user is part of the CGTrader community
Awesome work...
S4vvy
S4vvyCommunity member
This user is part of the CGTrader community
Amazing work!
8sianDude
8sianDudeCommunity member
This user is part of the CGTrader community
Noice
Cr
CryfarCommunity member
This user is part of the CGTrader community
Nice work
sh
shaun-scherlieneCommunity member
This user is part of the CGTrader community
looks awesome
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Medic Game Ready Character 3D model

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Native file format
BLEND
Size: 774 MB
3.3
Exchange formats
FBX
Autodesk FBX<br />File Size: 34 MB
ZPAC
Marvelous Designer<br />File Size: 176 MB
UASSET
UnrealEngine<br />Version: 5.0<br />File Size: 972 MB
TEXTURES
Textures<br />File Size: 535 MB
ABC
Alembic<br />File Size: 22 MB
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Animated
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Low-poly
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437413 polygons
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/ 299148 vertices
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