Flyboy Barnstorm Pilot - MOCAP Rig and Motion Capture Data

Flyboy Barnstorm Pilot - MOCAP Rig and Motion Capture Data Low-poly 3D model

Flyboy Barnstorm Pilot Rigged and Animated for Lightwave 2019 and up and for 3DS Max version 2020 and up

This motion capture rigged version is intended to be used alone or in conjunction with the model “Flyboy Barnstorm Pilot” available seperatly (whos rig is built for traditional hand animation).

Ideally you would use the “Traditional Pose” model (the other one available) for close up or specific motions that you need to animate by hand.

And you would use this model for gross motions, walking, jumping etc... although you can hand pose this one too, it just works differently.

This rig is designed primarily for the motion capture data to animate.
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Both models have the same Morph targets:
There are 51 morphs in this object - 8 of them are Phoneme controls:

The helmit also has 3 morph for raising the goggles and for moving the side flaps up and out of the way of the collar if needed.
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This Model also includes 25 motion capture (MOCAP) data files for you to apply:

CrouchToStand_83B StandToSit_67 Turn_LT_90_28
JogInPlace_77C StartWalkInPlace_88 Turn_RT_90_28
Jump_65 StartWalkStop_212B Walk1_InPlace_88-B
QuickFormalBow_82 StartWalkStopSalute_280-C WalkBackwardsInPlace_36
RunInPlace_21C StopWalkInPlace_90 WalkTurnSit_455
Salute_85 T-Pose_10
SittingIdle_128 Talking-Seq2_364
SitToStand_68 Talking0_113
StandingIdle_90 Talking1_155
StandToCrouch_19 Talking2_118

The MOCAP data was collected from various sources from BVH files to Mixamo (online) - and for both Max and Lightwave the models where “Characterized” in Autodesk MotionBuilder (MB) and then the motion data was also applied in MB.

For both 3DS Max and Lightwave this model comes with the following scenes:
Mocap_MASTER_BoneSetup - the base model and rig from which the characterized master was made.
Mocap_SetUp_Rig - Use this rig and scene to add your MOCAP data to (The Master)
Mocap_WalkStopSalute - see it finished
SIG1 or SIG2 - Signature image (In it’s own folder in MAX)
JogInPlace_77C-moving - Using a null to move the charactor

And the following folders:
Export From LW(MAX) To Characterize - the base uncharacterized fbx export
Chacterized for MotionBuilder - the characterized fbx
MB Motions - MotionBuilder motions
Aviator LW(MAX) Motions - the Lightwave “hmot” motions ot the Max ““ motions
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On each version of the model there is a Master null or helper, that allows the entire model to move as a unit. It is located between the feet on the ground.

The scarf has it’s own bones and you can animate them as required.

Motion capture has always been the “Big Mystery” but it looks so cool, that is is worth the effort to work through.

I have tried to make this as easy as possible by providing characterized motion files and base setup scenes that you can run without effort. It will take some work to make changes to those scenes, and unhappily there is not a lot of help out there for Lightwave. For Max much more is available.

FB_Mocap_SetUp_Rig and FBMocap_WalkStopSalute scenes work out of the box and you can change or add “hmot” or “xaf” files to those scenes as you wish - so no worries there.
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Geometry:
Lightwave
Man
8184 verticies
7912 polys

Helmit and Goggles
1469 verticies
1486 polys

Scarf
683 verticies
618 polys

Ground
8 verticies
6 polys

10,344 vert
10.022 poly
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MAX (Max counts the polys and verticies of the object and all of it’s morphs into the total)+
Man,Helmit and Goggles, Scarf, Ground
16955 verticies
15577 polys
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Image maps are 4k

Links to Youtube vids of each of the motions supplied:
CrouchToStand_83.mp4 - https://youtu.be/5KfCFqLM1CA
JogInPlace_77C-WIRE.mp4 - https://youtu.be/zKx2ADv1WpY
JogInPlace_77C.mp4 - https://youtu.be/eNccZMUXpGc
JogInPlace_77C.mp4 - https://youtu.be/eNccZMUXpGc
QuickFormalBow_82.mp4 - https://youtu.be/iEPgsWjxvuE
RunInPlace_21C.mp4 - https://youtu.be/Lh9zeBxsrKw
Salute_85.mp4 - https://youtu.be/lRtxyedlHfI
SittingIdle_128.mp4 - https://youtu.be/LP3oMq8MbfU
SitToStand_68.mp4 - https://youtu.be/VvCQghZsGk4
StandingIdle_90.mp4 - https://youtu.be/pf_lsCgbilk
StandToCrouch_19.mp4 - https://youtu.be/xj6z-56Rlh4
StartWalkInPlace_88.mp4 - https://youtu.be/U346jrbX6oI
StartWalkStop_211.mp4 - https://youtu.be/k3CFE2rNmG8
StartWalkStopSalute_280.mp4 - https://youtu.be/09taFSgkbto
StopWalkInPlace_90.mp4 - https://youtu.be/0hoZHMSe4yQ
Talking-Seq2_364.mp4 - https://youtu.be/hqZIoeS0xQc
Talking0_113.mp4 - https://youtu.be/NyqGu05mYVY
Talking1_155.mp4 - https://youtu.be/FjuYkD3IEZU
Talking2_118.mp4 - https://youtu.be/YXpCc22Nkf4
Turn_LT_90_28.mp4 - https://youtu.be/guG54IUxG9o
Turn_RT_90_28.mp4 - https://youtu.be/IACrray7xZY
Turn_RT_90_28.mp4 - https://youtu.be/IACrray7xZY

Walk1_InPlace_88-C.mp4 - https://youtu.be/w78jCiXYGCQ
WalkBackwardsInPlace_36.mp4 - https://youtu.be/UwyBpkz42ts
WalkTurnSit_455.mp4 - https://youtu.be/dJO460n7jvA

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Flyboy Barnstorm Pilot - MOCAP Rig and Motion Capture Data
$50.00
 
Royalty Free License 
Flyboy Barnstorm Pilot - MOCAP Rig and Motion Capture Data
$50.00
 
Royalty Free License 
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3D Model formats

Format limitations
Native
  • Lightwave 2020 (.lwo, .lw, .lws)1.12 GBVersion: 2020Renderer: Default
Exchange
  • Autodesk FBX (.fbx) (4 files)3.1 GB
  • FreeShip (.fbm) (4 files)3.1 GB
  • Autodesk 3ds Max (.max) (4 files)2.11 GBVersion: 2020Renderer: Arnold Version: 2020Renderer: V-Ray Version: 2020Renderer: Default (Scanline) Version: 2020Renderer: Arnold

3D Model details

  • Publish date2021-06-17
  • Model ID#3108100
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 0
  • Vertices -
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
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