David Cartoon character Rig

David Cartoon character Rig 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

This is a model of a David(Cartoon character)

Originally created with Maya 2018 and Blender 2.93 . n
This is my one of own product Corporate Man second version with new outfit.    also update blend shape with more better expression .
You can also take a look my old product corporate man cartoon character ,

|| USAGE ||

This model was designed for use as a real-time asset in a [videogame or simulation]
This model is suitable for use in [broadcast, high-res film close-ups, advertising, design visualization, forensic presentation, etc.]

|| SPECS ||

This model contains 9 separate objects
This model contains 18608 polygons with TurboSmooth OFF
This model contains Arnold standard materials for Arnold render
and Maya standard defalt materials for software render

|| PRESENTATION IMAGES ||

There are extra elements in the preview images that are not included in the file.
All preview images are rendered with Arnold render
No Photoshop or compositing used, Product is ready to render out-of-the-box.
Preview Images are rendered using the Maya 2018 .. 5.0.1.0 version of the Arnold renderer. and Maya 2018 software render and Blender 2.93 Cycles render
If you render this file using a different version of this renderer, you may not have the same results as you see on the thumbnails.
Included with this download is a file that lists the render settings needed to produce images that match the thumbnails. This file includes information on lighting placement, exposure control and render settings.

|| TEXTURES ||

Total 24 texture file Maya 2018 Arnold Render and Blender 2.93
4096x4096 JPG (2) - Head body all (Color ,Bump )
4096x4096 TIF (3) - Head body all (SSL Color,SSL,Glossy)
2048x2048 JPG (3) - Jense (Color,Normal,Glossy)
2048x2048 JPG (2) - T-Shirt (Color,Normal) 800x800 JPG (2) - Jaw ( Color,Normal )
1024x1024 JPG (5) - eyes (Color, Normal)
1024x1024 JPG (2) - Toung (Color,Normal )
1024x1024 JPG (3) - Shooe (Color,Normal,Glossy ) woods_4k.hdr for skydoom light ..

Total 11 texture file Maya 2018 Software Render
4096x4096 JPG (3) - Head Hand (Color ,Bump,Specular )
2048x2048 JPG (2) - Jense (Color,Glossy)
2048x2048 JPG (1) - T-Shirt (Color)
800x800 JPG (2) - Jaw ( Color)
1024x1024 JPG (1) - eyes (Color)
1024x1024 JPG (1) - Toung (Color)
1024x1024 JPG (2) - Shooe (Color,Specular )

All textures are created from original photographs or drawings

Editable Texture files (.PSD) are included

|| GENERAL ||

Scene objects are organized by layers / groups
No third-party renderer or plug-ins needed to use this product.

|| ANIMATIONS ||

Splines (splines, necks,)
Arms
Legs FK Chains (fingers, tails, spines)
Heads
Look-Ats (eyes)
Morph with blend shape .....

Poses included with this file are keyframe 2,3,4,5,6 ,7,8
Keyframe 1 for nutral pose

Blender 2.91 :The rigging of this file is done using Blender add-on Auto rig Pro 3.53 Also blender facial expretion has Dual face control setup ....1.auto rig pro facial control 2.extra customize facial shape control used morph target .Now this is up to user which one like to use on your  project ...both are suitable to export as FBX format ..

The rigging of this file is done using custom rigging controls
The skinning in this file is done using Skin modifier

|| ADDITIONAL NOTES ||

all texture pack include (TexturePack.rar)

BWomanBlendShapeAll.ma file include for head blend shape target file ..

Obj,FBX file format does not have textures/materials applied and will not render like the preview images.

A
anthonyg1500 2022-05-16 12:06:18 UTC
Quick question, I don't see any facial controls. Is there a setting to switch on their visibility somewhere?
Pradipta-D
Pradipta-D 2022-05-16 12:44:55 UTC
for Maya used morph target base facial control no bone setup fort facial control except jaw and eyes control just need to use facial GUI ,but blender file used both setup shape key and joint bone ,,,
A
anthonyg1500 2022-05-16 12:50:04 UTC
Sorry I'm confused. I'm in Maya, I don't see a facial GUI or any way to manipulate the face at all. Only eye direction. I have all the display layers turned on
Pradipta-D
Pradipta-D 2022-05-16 12:58:10 UTC
You also need to check Maya viewport preview you must find facial expiration chart with 2 separate heading 1. LipSync and 2. Expression
cgtdg
cgtdg 2021-11-13 03:58:26 UTC
nice
Item rating
5 0
A
anthonyg1500 2022-05-16 13:40:12 UTC
Recommended
Looks good and for blender it might be great but if you're in maya be aware you're offered *very* little control over the face. Eyebrows can only be moved as a whole, some mouth expressions can't be achieved without moving parts of the face you may not want to, eyelids can't be positioned independently. I'd recommend using this strictly for body mechanic animations
wvdm70
wvdm70 2020-06-23 18:15:29 UTC
Recommended
Great stuff!
David Cartoon character Rig
$20.00
 
Royalty Free License 
David Cartoon character Rig
$20.00
 
Royalty Free License 
Response 95% in 0.7h
3D Modeling
Low-poly Modeling
Rigging
Skinning
UV mapping
Texturing
PBR modeling
Hire me

3D Model formats

Format limitations
Native
  • Autodesk Maya (.ma, .mb) (2 files)111 MBVersion: 2018Renderer: Arnold Version: 2018Renderer: Default
Exchange
  • OBJ (.obj, .mtl) (2 files)23.5 MB
  • Textures 94 MB
  • Blender 2.93 (.blend)58 MBVersion: 2.93Renderer: Cycles
  • Autodesk FBX (.fbx)3.25 MB

3D Model details

  • Publish date2019-10-10
  • Model ID#2120184
  • Animated
  • Rigged approved
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 18,608
  • Vertices 18,922
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
  • Ready for 3D Printing
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