Description
Features:
- Modular Characters: All clothes can be remove to the naked body.
- Custom Animations: Includes combat and basic actions.
- Custom Player Controller: Ready to use with our animations.
- Enhanced Input System: Replacing the legacy input configuration.
- Face Animation Support: Compatible with LiveLink, Apple ARKit, Blendshapes, and Morph targets.
- Twist Bones: Added corrective bones for improved deformation.
- Control Rig & IK: Fully rigged for Unreal Engine, Cinema 4D, Blender, and Maya.
- Master Materials Support: Easily customizable materials and material instances.
- Ragdoll Physics: Realistic falling and cloth simulation.
- UE5 Mannequin Compatibility: Works with UE5 Skeleton (UE4 Skeleton available on request).
- Full compatibility with Popular Systems: (ALL TESTED)
- Advanced Locomotion System (ALS v4/v5)
- Game Animation Sample (GAS)
- Close Combat Swordsman (CCS)
- Lyra Starter Game (LSG)
- Unity: Fully configured project with a custom controller with our animations.
- SRP, URP, HDRP Support: Ready for all Unity pipelines.
- Detailed Characters: All models include a mouth (with teeth and tongue) and eyes. All elements are rigged for animation via bones or morph targets.
- DCC Packages: Preconfigured rigs for Blender, Maya, 3ds Max, and Cinema 4D.
- PBR Materials, 4K Textures.
- File Formats: Unreal Engine, Unity, FBX, OBJ, Cinema4D, 3DsMax, Blender, Maya, PBR-ready Textures.
Technical Info:
- Version UnrealEngine - 5.1 and higher support
- Version Unity - 2019, 2021, 6000 and higher
- DISCLAIMER: Video & Photo preview render make in another software - background and other content except for the model is not included in the asset
- Important/Additional Notes: EpicSkeleton contains additional bones: cloth, tongue, jaw, eye, weapon
Polycount:
- Total Count - 45 557 Tris | 23 431 Points
Control Settings (Unreal Engine 5.1 and higher):
- W, A, S, D – Move
- F – Weapon Equip/ Unequip
- Shift - Speed
- LBC/RBC - Attack
- Space - Jump
- Q – Dead
- J – Open Jaw (for test)
- Ctrl/Alt – Up/Down Camera
- 1-9 keys - Cloth’ modules
AnimationsPack consists of custom x20 animations:
- attack, idle, jump (start, loop, end), run, weapon_equip/unequip, dead, walk
Overview
Cleric Priest Marcus is a stylized priest and cleric character created for fantasy, adventure, and mythical game worlds. This game-ready, rigged asset is perfect for developers looking to add a holy figure to their projects. Inspired by gothic, orthodoxy, and catholic traditions, Marcus is ideal for church, cathedral, and religion-themed environments.
Marcus can serve as an abbot, monk, or cardinal, leading Christians in sacred rituals or standing as a paladin in battle. Equipped with a cross, weapon, and magic, he is ready to fight monsters, battle cultists, or act as an inquisitor and exorcist in dark system worlds.
This creature works great as a stylized NPC for both Unreal Engine and Unity, fitting easily into any fantasy or gothic story. Whether you need a warrior, a spiritual guide, or a mythical figure, Cleric Priest Marcus adds depth and versatility to your game.
With high-quality details and modular design, Marcus is ready for your next adventure, bringing a sense of the holy to your church and cathedral settings.
Successful development to you!