Barberini Faun Sculpture VR AR Mobile-ready Game-ready

Barberini Faun Sculpture VR AR Mobile-ready Game-ready Low-poly 3D model

Barberini Faun, at Glyptothek museum.

Barberini Faun, Fauno Barberini or Drunken Satyr marble statue. A faun is the Roman equivalent of a Greek satyr. In Greek mythology, satyrs were human-like male woodland spirits with several animal features, often a goat-like tail, hooves, ears, or horns. Satyrs attended Dionysus. When discovered, the statue was heavily damaged. Restorations of the Barberini Faun may have enhanced the sexual aspect of the statue. Because of this, the statue has acquired a reputation as an example of erotic art.

  • Artist: unknown Hellenistic sculptor of the Pergamene school, in the late third or early second century BC.
  • Location: Glyptothek museum, Munich, Germany.
  • Period: Hellenistic.
  • Material: Marble.

On the renderings you can see the Product [LOD0] scene rendered in Marmoset Toolbag 4, using Ray Tracing. Product presented as-is, no post-processing, no color-grading, no additional effects, PBR Material setup, quality render settings, Ray Tracing with neutral white light, additional lighting conditions for clear representation of the form and textures in different conditions. Model is optimised for rendering with Ray Tracing, as, in Next-Gen, Ray Tracing can be used for real-time rendering. Model works perfectly without Ray Tracing enabled, on lower level methods of rendering. Ray Tracing provides realistic lighting by simulating the physical behavior of light, representing realistic natural lighting effects, realistic soft shadows, high degree of visual realism. Part of the collection, for your Virtual museum, or any visual presentation.

  • PBR Shader Material: Marble. Textures are based on the real-life sculpture.
  • Product Texture Maps Resolution: 8K.
  • LOD1 Texture Maps Resolution: 4K.
  • LOD2 Texture Maps Resolution: 2K.
  • Product consists of 20000 polygons, 9994 vertices. Model is based on the real-life sculpture.
  • LOD1 version consists of 10000 polygons, 4994 vertices.
  • LOD2 [Ultra-Low-poly] version consists 5000 polygons, 2494 vertices.
  • Texture Maps resolution variants and LODs can be used in any combination.
  • Product has non-overlapping UVs.
  • Product has consistent texel density.
  • Maya scene [.ma] Shader Material setup: Arnold aiStandardSurface PBR setup.

Included in package:

LOD0 [Product] version:

  1. Maya 2020 scene [.ma]
  2. Autodesk FBX [.fbx]
  3. Wavefront OBJ [.obj]
  4. 8K [8192x8192] x20 Texture Maps [Metallic PBR, Specular workflows]

LOD1 version:

  1. LOD1 Maya 2020 scene [.ma]
  2. LOD1 Autodesk FBX [.fbx]
  3. LOD1 Wavefront OBJ [.obj]
  4. 4K [4096x4096] LOD1 x20 Texture Maps [Metallic PBR, Specular workflows]

LOD2 version [Ultra Low-poly]:

  1. LOD2 Maya 2020 scene [.ma]
  2. LOD2 Autodesk FBX [.fbx]
  3. LOD2 Wavefront OBJ [.obj]
  4. 2K [2048x2048] LOD2 x20 Texture Maps [Metallic PBR, Specular workflows]

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Barberini Faun Sculpture VR AR Mobile-ready Game-ready
Royalty Free License 
Barberini Faun Sculpture VR AR Mobile-ready Game-ready
Royalty Free License 
Response 33% in 48.0h
3D Modeling
Low-poly Modeling
UV mapping
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3D Model formats

Format limitations
  • Autodesk Maya 2020.2 (.ma, .mb)1.22 MBVersion: 2020.2Renderer: Arnold
  • Textures 1 GB
  • Autodesk FBX (.fbx)2.19 MB
  • OBJ (.obj, .mtl)1.12 MB

3D Model details

  • Publish date2021-01-27
  • Model ID#2835762
  • Animated
  • Rigged
  • VR / AR / Low-poly approved
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 1
  • Vertices 1
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used