Bacchus Michelangelo Sculpture VR AR Mobile-ready Game-ready

Bacchus Michelangelo Sculpture VR AR Mobile-ready Game-ready Low-poly 3D model

Bacchus by Michelangelo, at Museo Nazionale del Bargello.

Together with the Pietà the Bacchus is one of only two surviving sculptures from the artist's first period in Rome. The statue depicts Bacchus, the Roman god of wine, in a reeling pose suggestive of drunkenness. The sculpture of Bacchus is in the round and contains a compelling sense of antiquity, similar to other sculptures of Bacchus such as Praxiteles' Dionysus.

  • Artist: Michelangelo, 1496–97.
  • Location: Museo Nazionale del Bargello, Florence, Statens Museum for Kunst replica, The Royal Cast Collection.
  • Period: High Renaissance.
  • Material: Marble.

On the renderings you can see the Product [LOD0] scene rendered in Marmoset Toolbag 4, using Ray Tracing. Product presented as-is, no post-processing, no color-grading, no additional effects, PBR Material setup, quality render settings, Ray Tracing with neutral white light, additional lighting conditions for clear representation of the form and textures in different conditions. Model is optimised for rendering with Ray Tracing, as, in Next-Gen, Ray Tracing can be used for real-time rendering. Model works perfectly without Ray Tracing enabled, on lower level methods of rendering. Ray Tracing provides realistic lighting by simulating the physical behavior of light, representing realistic natural lighting effects, realistic soft shadows, high degree of visual realism. Part of the collection, for your Virtual museum, or any visual presentation.

  • PBR Shader Material: Marble. Textures are based on the real-life sculpture.
  • Product Texture Maps Resolution: 8K.
  • LOD1 Texture Maps Resolution: 4K.
  • LOD2 Texture Maps Resolution: 2K.
  • Product consists of 20000 polygons, 9984 vertices. Model is based on the real-life sculpture.
  • LOD1 version consists of 10000 polygons, 4984 vertices.
  • LOD2 [Ultra-Low-poly] version consists 5000 polygons, 2484 vertices.
  • Texture Maps resolution variants and LODs can be used in any combination.
  • Product has non-overlapping UVs.
  • Product has consistent texel density.
  • Maya scene [.ma] Shader Material setup: Arnold aiStandardSurface PBR setup.

Included in package:

LOD0 [Product] version:

  1. Maya 2020 scene [.ma]
  2. Autodesk FBX [.fbx]
  3. Wavefront OBJ [.obj]
  4. 8K [8192x8192] x20 Texture Maps [Metallic PBR, Specular workflows]

LOD1 version:

  1. LOD1 Maya 2020 scene [.ma]
  2. LOD1 Autodesk FBX [.fbx]
  3. LOD1 Wavefront OBJ [.obj]
  4. 4K [4096x4096] LOD1 x20 Texture Maps [Metallic PBR, Specular workflows]

LOD2 version [Ultra Low-poly]:

  1. LOD2 Maya 2020 scene [.ma]
  2. LOD2 Autodesk FBX [.fbx]
  3. LOD2 Wavefront OBJ [.obj]
  4. 2K [2048x2048] LOD2 x20 Texture Maps [Metallic PBR, Specular workflows]

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Bacchus Michelangelo Sculpture VR AR Mobile-ready Game-ready
Royalty Free License 
Bacchus Michelangelo Sculpture VR AR Mobile-ready Game-ready
Royalty Free License 
Response 38% in 48.0h
3D Modeling
Low-poly Modeling
UV mapping
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3D Model formats

  • Autodesk Maya 2020.2 (.ma, .mb)1.22 MBVersion: 2020.2Renderer: Arnold
  • Textures -
  • Autodesk FBX (.fbx)2.2 MB
  • OBJ (.obj, .mtl)1.13 MB

3D Model details

  • Publish date2021-02-16
  • Model ID#2873933
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 1
  • Vertices 1
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used