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NotesLow polygonal game ready animated model of Medieval Knight in 3D MAX file.Character is perfect for a first person or 3rd person adventure game. May fight as warrior, knight, adventurer...
Unity Asset Included.
PartsBody parts: Head, Hair, Hands, Arms, Torso, Legs, Feet, included in 3D MAX file.Armor parts: Chest Armor, Helmet (2 variants), Arms Armor, Gloves, Boots, Leg Armor.Weapons: 2 Shields (2 variants)), 2 Swords (Big and medium.
ModelsBody and Hair: 9,457 polygons, 18,806 triangles and 9,915 vertexes. Weapons (sword with scabbard and 2 shields): 3,428 polygons, 6,758 triangles and 3,680 vertexes. Armor (with feather helmet): 13,135 polygons, 25,626 triangles and 14,613 vertexes. Model with armors and weapons (2 swords, 2 swords with scabbards, 4 shields) : 30,271 polygons, 59,550 triangles and 32,472 vertexes.
Animations123 Animation for sword and shield warrior combats and general moves. 93 on place animations. And 30 animations with root motion data used by Unity Mecanim.
Character Studio BIP files included. Rig has 74 bones.
TexturesThere are very high detailed textures. diffuse, specular, opacity and normals maps. TIF file format 4096x4096, 2048X2048, 1024X1024.Feathers
Original 3D MAX file with animated character (112 animation clips) included.Original 3D MAX file with rigged character in T-pose included.
3 different colors scheme for armor included.5 Hair textures included.2 variants of helmet included (with feather and without) Visors can be opened.
2 Shields. One with monster. There is layered texture for the second. Custom knight mark may be placed.
FBX animated file included.DAE (Collada) animated file included.
Animations
General
M_Swimming_Crawl: 1874 - 1904 fr.,
RM_Run: 1909 - 1931 fr.,
RM_Run_Jump: 1936 - 1969 fr.,
RM_Sneaking: 1974 - 2025 fr.,
RM_strafe_run_left: 2030 - 2056 fr.,
RM_strafe_run_right: 2061 - 2087 fr.,
RM_Strife_leftt: 2092 - 2127 fr.,
RM_Strife_right: 2132 - 2167 fr.,
RM_walk: 2172 - 2207 fr.,
RM_Jump_Walking: 2212 - 2242 fr.,
RM_Walking_back_B: 2247 - 2282 fr.,
RM_Swimming_Crawl: 2287 - 2317 fr.,
RM_Walking_With_Tourch: 2322 - 2425 fr.,
Weapon and Shield
1H_combat_run: 3712 - 3734 fr.,
RM_1H_Casual_walk: 3739 - 3775 fr.,
RM_1H_Cautious_walk: 3780 - 3820 fr.,
RM_1H_walk_left_swing: 3825 - 3860 fr.,
RM_1H_walk_right_swing: 3865 - 3900 fr.,
RM_1H_walk_trust: 3905 - 3940 fr.,
RM_1H_combat_run: 3945 - 3967 fr.,
2 Handed Weapon
2H_combat_run: 5379 - 5401 fr.,
RM_2H_3_Swings_Combo: 5406 - 5486 fr.,
RM_2H_Casual_walk: 5491 - 5527 fr.,
RM_2H_Cautious_walk: 5532 - 5572 fr.,
RM_2H_Walk_swing_high_stright: 5577 - 5617 fr.,
RM_2H_Walk_swing_left: 5622 - 5662 fr.,
RM_2H_Walk_swing_right: 5667 - 5707 fr.,
RM_2H_combat_run: 5712 - 5734 fr.,
RM_2H_Dodge_Jump_Backward: 5739 - 5764 fr.,
RM_2H_Dodge_Jump_Left: 5770 - 5795 fr.,
RM_2H_Dodge_Jump_Right: 5800 - 5825 fr.,
RM_2H_Die_knocked_backward: 5830 - 5847 fr.,
RM_2H_Die_knocked_forward: 5851 - 5868 fr.,