Folder Heroic Knight Iwo has 3 files(3 different files Iwo and LWS)
1.)Heroic Knight (With Morph Mixer ready for static change poses or animation)You can see an example in pictures.
Model Have got Parts Name:
-Heronic Knight-Armor -Heronic Knight-Body -Heronic Knight-Body Rotate -Heronic Knight-Head -Heronic Knight-Helmet -Heronic Knight-Helmet Cover -Heronic Knight-Helmet Detail -Heronic Knight-Left Arm -Heronic Knight-Left Hand -Heronic Knight-Left Leg -Heronic Knight-Sword -Heronic Knight-Shield
Model Have Got Morph Mixer Names:
-Body Bottom Rotate -Detail Parts (Animation) -Details Parts Ground (Animation) -Head Rotate Left -Head Rotate Right -Helmet Cover Open-Close -Left Arm Rotate Down -Left Arm Rotate Up -Left Leg Rotate Down -Left Leg Rotate Up -Right Arm Rotate Down -Right Arm Rotate Up -Right Leg Rotate Down -Right Leg Rotate Up
2.)Heroic Knight with Controllers(Ready For Animation)
-All Pivot Point set in a good position. -All Controllers have limitations *Position *Scale *Rotation(like a real model are set limits) example:Leg does not rotates 360 degrees. *All Layers have the correct name. *All Controllers Have Destination to Part. *All Controllers Have Name. *Color Will Change When You select Controller *Layers-Parts-Controllers Have Expression and Relativity.
Model Have got Parts Name:
-Heronic Knight-Armor -Heronic Knight-Body -Heronic Knight-Body Rotate -Heronic Knight-Head -Heronic Knight-Helmet -Heronic Knight-Helmet Cover -Heronic Knight-Helmet Detail -Heronic Knight-Left Arm -Heronic Knight-Left Hand -Heronic Knight-Left Leg -Heronic Knight-Sword -Heronic Knight-Shield
3.)Heroic Knight Rig
-All Bones properly named. -All Bones Have Expression and Relativity with Model.
Model Have got Parts Name:
-Heronic Knight-Armor -Heronic Knight-Body -Heronic Knight-Body Rotate -Heronic Knight-Head -Heronic Knight-Helmet -Heronic Knight-Helmet Cover -Heronic Knight-Helmet Detail -Heronic Knight-Left Arm -Heronic Knight-Left Hand -Heronic Knight-Left Leg -Heronic Knight-Sword -Heronic Knight-Shield
4.)+Animation Scene(Heroic Knight Running)
-All Tested and works fine.
-Modelled only on Quads without six or more poles.
-Model technically made of very high accuracy of the details and geometry. -The model has the same scale as in reality. -Properly connected all points.
-Model tested on: FPrime,VPR,Default Render,Kray
-Units used: Centimeters.
-Everything is checked for efficiency and quality.
-High Resolution Textures:5000x5000 pix
Formats:
-LWO+LWS (3 different Scene :Morph,Rig,Controllers) -OBJ+MTL -DXF -FBX + (Have Bones) Ready For Animation -DAE
Best Regards Adrian