Heavy Demon 3D model

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Heavy Demon 3D model

Heavy Demon

High Quality model perfectly optimized for feature film production and / or next Gen games for PS4 /Xbox One.

With a polygon count of around 100.000 quads and the functionality to be subdivided into a super smooth model, the heavy demon can be both used for HQ animations or real time graphics.

MODEL:

Perfect quad topology offers a very efficient base model ready for subdivision or further adjusting.

RIG:

This model includes a nice and simple rig for posing. It is not really optimized for difficult animations, but it'll work just fine for smaller sequences. However it already has features like IK controls and twist bones, allowing a more natural look.

UVW LAYOUT:

Nicely separated UV layouts divides the skin textures from the hard surface ones and are ready for additional textures if needed.

TEXTURES ( 8192 x 8192) :

Diffuse, Specular and normal maps in incredible 8k resolution are provided within the model and are giving maximum render quality. With custom color correction nodes the specular maps work as glossiness maps and thus saves rendertime due to less RAM usage. Also included are special Alpha Maps, to separate different Materials and to get maximum control for shader tweaking.



MATERIALS:

All Elements of the heavy demon are defined and properly set up. With the usage of efficient and powerful V-ray shaders, you'll get the maximum quality out of the renders - and because of an easy to use material set up you can easily tweak materials if necessary.


RENDERING:

Lighting and Materials are already set up. Just throw in an HDR of your choice in the V-ray Skylight and hit render.

The below information was automatically extracted from .max file of this model
Scene Objects Information
Number of objects179
Cameras1
Bone geometry75
Editable poly34
Editable mesh4
Edit poly5
Standard primitives1
Shapes12
Helpers45
Objects with duplicate names0
Hidden objects0
Objects with non-100% scale135
Objects with Default names122
Objects without materials77
Animated objects57
Groups0
Scene bounding box size ( X / Y / Z )4593.91 mm / 4593.91 mm / 6532.46 mm
Renderer NameV Ray Adv 3 00 08
Type of lightingLights : (Total lights: 2)
Object naming in scene
Names of objects in the scene (sample of up to 20 objects)
Object nameObject type
Bone082Bone
Bone079Bone
Event 03Helper
Bone061Bone
Circle005Shape
Render 002Helper
Bone078Bone
Object062Editable Poly
Circle004Shape
Circle006Shape
Material Static 02Helper
Position Object 01Helper
Force 02Helper
Display 01Helper
Object115Editable Poly
Rectangle002Shape
Object001Editable Poly
Material Static 01Helper
Bone043Edit Poly
Object073Editable Poly
View all 179 objects
Animated objects
Names of animated objects used in the scene (sample of up to 20 objects)
Object nameAnimation length
Bone03350f
Rectangle00450f
Bone05450f
Bone04550f
Object12050f
Bone02550f
Bone05750f
Bone06050f
Bone0740f
Bone08050f
Bone02850f
Bone02650f
Bone07950f
Bone02950f
Dummy00350f
Bone06150f
Bone03250f
Bone06350f
Bone03550f
Bone03750f
View all 57 animated objects
Lights
Light names and types used in the scene (sample of up to 20 objects)
Light nameLight type
VRayLight006VRayLight
VRayLight008VRayLight
Cameras
Camera names and types used in the scene (sample of up to 20 objects)
Camera nameCamera type
Camera001Targetcamera
Texture files and paths
Textures12
Unique texture names12
Relative texture paths0
Absolute texture paths2
Names of absolute texture paths used in the scene (sample of up to 20 objects)
Absolute texture paths
Z:/TurboSquid/HeavyDemon/
Z:/WarhammerProject_2010/Assets/Characters/HeavyDemon/Textures/
Names of missing textures used in the scene (sample of up to 20 objects)
Missing textures
Demon_Body_diff.jpg
Textures
View all 11 textures
Demon details specular
Demon body sss mask
Demon body diffuse
Demon mace diffuse
Demon mace bloodmask
Heavydemon normals
Demon details mask
Heavydemonbody normals
Materials
Materials9
Default material names3
Names of materials used in scene (sample of up to 20 objects)
Material nameMaterial typeNumber of textures
Demon_SkinVRayBlendMtl11
Demon_teethVRayFastSSS24
GroundMatteVRayMtlWrapper0
09 - DefaultVRayHairMtl0
Material #164770Multi/Sub-Object26
Material #164758Multi/Sub-Object26
Demon_MaceVRayBlendMtl7
Demon_LeatherVRayMtl5
Demon_MetalVRayBlendMtl21
Geometry
Polygons99,291
Triangles186,791
Vertices95,504
3-sided polygons15,779
4-sided polygons83,501
5 and more-sided polygons11
Layers
Number of layers6
Names of layers used in the scene (sample of up to 20 objects)
Names of layers used in sceneNumber of objects in layer
Demon_Body5
Lights2
Demon_Armor35
038
Demon_Rig98
Demon_Mace1
Viewport Screenshots
Large 29e5f9a7 6578 4e60 ae0e 1a1a93436c30Large 2c45cc97 4138 49e0 8474 2ae30f93f015Large cbfd2173 e648 4360 9796 b17986a1bbdeLarge c6d16bdf 9da4 4b9f 8ceb 4054894e55d7Large 302318d7 6197 4257 910e d9ba06fe2829Large f186ebab 81ce 4f5e 8936 2dd67cb46a4eLarge 685bcccc 401f 4528 9f7e 7c3c6c745c2bLarge 5d1e1787 2af2 4e81 b9c8 1aa9b6528747Large 13e51cf0 e8eb 4bb3 964c 4a8ce070c5c9Large 4d83968a a3be 4577 9ec0 f4382d5c4335

Comments

Tell the author what you think of this product!

edmundask wrote
edmundask
Nice concept and details. I love it! :)
misumi wrote
misumi
Great work ,amazing model,clean ,and pro ,amazing skill
cjchun91 wrote
cjchun91
Love the works!! fantastic modeling! great concept~!
charujan wrote
charujan
hello Great model Can you show more details of your rig ( ik/fk switch ? foot roll?)
*All prices are exclusive of VAT.
$99.00
License:
Author:ErasmusErasmus
Designer response: 78% in 9.9h
Available formats
  • 3D Studio Max (.max) 5.8 MB
    Renderer: V-Ray
  • Additional Textures 78.4 MB
  • Autodesk FBX (.fbx) 5.26 MB
  • OBJ (.obj) (Contact for availability) -
  • Stereolithography (.stl) (Contact for availability) -
More details
  • Publish date2013-09-10
  • Model ID#28039
  • Animated No
  • Rigged Yes(approved)
  • VR / AR / Low-poly No
  • Geometry Subdivision ready
  • Polygons 92,431
  • Vertices 87,221
  • Textures Yes
  • Materials Yes
  • UV Mapping Yes
  • Unwrapped UVs Non-overlapping
  • Plugins used Yes