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Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description
Grim Reaper (UPDATED ver 1.2) fix all rig run on Unreal Engine with EPIC skeleton, physical cloth ready.
Blender file have rig with full shape control for animation, All Rig edited by Autorig Pro
Attached Files:
Blender file 2.8 RIGGED for animation
Unreal Engine 4.24 project shading and rigging ready.
Fixed basic animation in Unreal Engine when run on EPIC Skeleton
It's physically on UE4 ready
Textures PBR size 4k 4096x4096 PNG
Link for weapon of Grim Reaper
https://www.cgtrader.com/3d-models/character/other/grim-reaper-weapon
Hello everyone, I fixed all rig for Unreal Engine 4 with EPIC skeleton ready, and rigging on BLender have all shape control for animation and also export to UE4. Thanks all.
Finaly a good looking reaper! You should make cloths as separated meshes so they can be used by UE4 clothing tool to make them physically simulated. I know that UE4 can import multiple separated meshes from single .FBX file or separated files (using same skeleton I guess). Can you give it a try?
Great asset, integrated into UE4 with simulated clothing. Looks like there are some unused bones in model, however retargeting to UE4 EPIC skeleton does not work, I was trying to fix default pose but retargeted animations are deformed.