Character made and rendered in realtime. We have two files. Model in T-Pose and a basic animation taken from the mixamo. A file is without rigging, just mesh. In the other, it's just an animation with the mixamo's own joints.
Model has 42k triangles with 2 materials. Textures with ORM workflow for set up in Unreal Engine, or PBR Spec/Gloss.
Model made by artist Alan Silva. You can also check his model on your artstation.
** Attention to the details of the model. He is not rigid. The animation is only from mixamo. ** Cheers'