DESCRIPTION

Mid poly fiction Pumpkin spooky character composed by 2 separate objects formed mainly by quads: Pumpkin (95584 polys), and the base (3060 polys). The assets are centered and all made mainly with quads and have non-overlapping uvs. It is included two version, one of them in the final pose and other version in T pose (with the arms opened) in order to get rigged by the user. At the same time is included the hd versions of T pose with its base. The textures are PBR maps in 4096 x 4096 px (base color, normal map, roughness, metallic, ambient occlusion and emissive). The character has 3 diferent ID materials with their respective textures (see image reference in 3 colors) this is to get more resolution. Besides, the base has its own material with textures. Its is included vray materials in the native files. This pack contains obj, fbx, max(2023) and blender files. It is ready to use in broadcast, advertising, design visualization, real-time, video game etc... The images were rendered with vray with vray materials included in the pack.

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Pumpkin souls reaper Low-poly 3D model

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Native file format
MAX3 files
Size: 90.1 MB
V-Ray 6 | 2023
V-Ray 6 | 2023
Default (Scanline) | 2023
Exchange formats
BLEND
Blender | 2 files<br />Version: 2.93 - Renderer: Cycles<br />Version: 2.93 - Renderer: Cycles<br />File Size: 36.4 MB
OBJ
OBJ | 5 files<br />File Size: 576 MB
FBX
Autodesk FBX | 5 files<br />File Size: 499 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
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Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
98644 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 101071 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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