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Two big armor pieces on the legs are rigged too so you can avoid intersections with the body.
You can change the color of Body, Eyes, Gums, Teeth, Panths, Wraps, Armor, Leather and Cloth separately.
Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
Material Instance to change color
Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
The jaw can be opened with the additional jaw bone
Two big armor pieces on the legs are rigged to avoid intersections with the body.
The model is completely modular, all meshes are separated and you can mix everything to get new outfits
UNITY:
NO HDRP OR URP!
Only default shaders
Rigged with Humanoid. The jaw is rigged so you can open his mouth.
Two big armor pieces on the legs are rigged too so you can avoid intersections with the body.
Easy Animations retarget in Unity
The model is completely modular, you can remove or add any part you want.
FILE FORMATS:
Archive includes:
obj. and fbx.
all textures (targa)
B;ender scene (2.92)
UE4 project (v4.19+) (rigged with Epic Skeleton!)
Unity(v2019.4.28f1) (rigged with Humanoid)
If you have any questions feel free to write me here or on my e-mail : evgeny_novozhilov@mail.ru