Unleash the iconic Igris from Solo Leveling into your next animation project. This fully rigged and meticulously detailed character is crafted specifically for high-end animation workflows, not games. Built in Blender, with advanced rigging and clean topology, it's ideal for short films, cinematic sequences, motion studies, or personal projects.
Key Features:Advanced Custom Rig (Blender)Designed for animators: utilizes bendy bones in key areas for smooth, expressive movement.
Smart Rigging MechanismsMaster controls
Tweak & secondary tweak bones
IK/FK switch for arms and legs
Torso controller
Head, neck, arm, and leg follow mechanics
Tail and cape with damped track constraints for dynamic motion
Sword-holding options for left, right, and root
Cape & Tail DynamicsRig includes damped track systems with attachments to mesh and root, offering control and realism.
Weapon SupportLong sword included, rigged and optimized for animation with multiple grip options.
Technical Details:Created & Rigged in: Blender
Focus: Cinematic Animation / Personal Film Projects
Baked in: Marmoset Toolbag
Texture Maps Included:IgrisBase Color
Normal Map
Roughness
Metallic
Emission
Long SwordBase Color
Normal Map
Roughness
Metallic
Format:Native: .blend
Fully textured and rigged – ready for animation out of the box
Note: Not optimized for real-time/game engine use (e.g., Unity, Unreal). This character is created specifically for offline rendering and high-quality animation production.