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Gravelbark is the final and oldest form of the Proto-Silica lineage — the end where forest, stone, and memory fuse into one sentient monument. His bark has turned to granite, his roots fossilized into a labyrinth of veins and fissures. Time no longer erodes him — it obeys him. Every motion of Gravelbark feels like a tectonic shift, slow and inevitable, guided by the wisdom of countless millennia.
In his hand rests a massive flint axe, chipped from the very core of the earth. The blade hums with seismic resonance — each swing sends tremors through the ground, awakening dormant echoes beneath ancient roots. When Gravelbark strikes, even mountains remember.
His presence is accompanied by deep, rhythmic vibrations that ripple through the air like the heartbeat of the planet. He does not fight — he enforces equilibrium, returning all that is unbalanced back into silence. To witness Gravelbark is to stand before the forest’s final decree: evolution complete, life eternalized in stone.
Among the Proto-Silica Golems, Gravelbark is the crown , the moment when nature no longer grows — it endures.
Technical details
Number of Unique Meshes: 2 (Character + Axe)
Vertex Count: 16529
Collision: Yes (automatically generated capsule + per-poly for weapon)
LODs: No
Number of LODs: –
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: Yes (Epic Skeleton)
If rigged to the Epic or MetaHumans skeleton, IK bones are included: Yes (HandIK, FootIK)
Number of Characters: 1
Vertex Counts of Characters: 16529
Animated: Yes
Number of Animations: 50 (25 sword + 25 fighting)
Animation Types In-place
Number of Materials: 3 (red, green, yellow)
Number of Material Instances: 1
Number of Textures: 3 (defaultMat, AO, Normal)
Texture Resolutions: 4096×4096 px
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes:
Optimized for Unreal Engine 5 with IK rig helpers for smooth retargeting.
Includes shaders. Ideal for fantasy environments and combat animations.
Scripts File: FootIK, HandIK, BoneDynamic
-- Created: August 2, 2025
-- Author: Grok
REVIEWS & COMMENTS
accuracy, and usability.
